** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.vmf"
Valve Software - vbsp.exe (Mar 30 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.vmf
material "convention/marble_floor" not found.
Material not found!: CONVENTION/MARBLE_FLOOR
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "convention/courttile" not found.
Material not found!: CONVENTION/COURTTILE
material "convention/whiteblock" not found.
Material not found!: CONVENTION/WHITEBLOCK
material "convention/marble_wall" not found.
Material not found!: CONVENTION/MARBLE_WALL
material "convention/storagefloor" not found.
Material not found!: CONVENTION/STORAGEFLOOR
material "convention/storagewall" not found.
Material not found!: CONVENTION/STORAGEWALL
material "convention/desktop" not found.
Material not found!: CONVENTION/DESKTOP
material "convention/deskside" not found.
Material not found!: CONVENTION/DESKSIDE
material "convention/advertisementmeatball" not found.
Material not found!: CONVENTION/ADVERTISEMENTMEATBALL
Patching WVT material: maps/ctf_conventionfortress_test05/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (141779 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/player/heavy.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
10
Compacting texture/material tables...
Reduced 503 texinfos to 306
Reduced 46 texdatas to 39 (1780 bytes to 1626)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05"
Valve Software - vvis.exe (Mar 30 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_ConventionFortress_Test05.prt
732 portalclusters
2172 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 911 visible clusters (0.44%)
Total clusters visible: 207646
Average clusters visible: 283
Building PAS...
Average clusters audible: 701
visdatasize:134767 compressed from 140544
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp
13 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05"
Valve Software - vrad.exe SSE (Mar 30 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp
Setting up ray-trace acceleration structure... Done (0.23 seconds)
2514 faces
803970 square feet [115771792.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2514 patches before subdivision
41952 patches after subdivision
sun extent from map=0.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 308.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
light has _fifty_percent_distance of 576.000000 but _zero_percent_distance of 475.000000
63 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2273545, max 502
transfer lists: 17.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(71202, 30237, 10361)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12541, 2862, 1382)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3235, 490, 357)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(888, 124, 110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(267, 37, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(82, 12, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(26, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(8, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 398/8192 4776/98304 ( 4.9%)
brushsides 2595/65536 20760/524288 ( 4.0%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 3411/65536 40932/786432 ( 5.2%)
nodes 1491/65536 47712/2097152 ( 2.3%)
texinfos 306/12288 22032/884736 ( 2.5%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2514/65536 140784/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1275/65536 71400/3670016 ( 1.9%)
leaves 1503/65536 48096/2097152 ( 2.3%)
leaffaces 3139/65536 6278/131072 ( 4.8%)
leafbrushes 944/65536 1888/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17114/512000 68456/2048000 ( 3.3%)
edges 10027/256000 40108/1024000 ( 3.9%)
LDR worldlights 63/8192 5544/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 238/32768 2380/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3624/65536 7248/131072 ( 5.5%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 889016/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 134767/16777216 ( 0.8%)
entdata [variable] 31306/393216 ( 8.0%)
LDR ambient table 1503/65536 6012/262144 ( 2.3%)
HDR ambient table 1503/65536 6012/262144 ( 2.3%)
LDR leaf ambient 7882/65536 220696/1835008 (12.0%)
HDR leaf ambient 1503/65536 42084/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6722 ( 0.0%)
pakfile [variable] 534755/0 ( 0.0%)
physics [variable] 141779/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6992
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_ConventionFortress_Test05.bsp"