- Oct 6, 2008
- 1,949
- 446
In continuing my research for my newest map - I was wondering if I can change the viewers perception of reality meaning.
The battle ground they are playing on is horizontal (normal game style so that players still have the ability to move around) but I want it to appear that they are playing on the roof (this one's simple - just invert the map) and if it's 45 degrees I assume that it's simple just make the map 45.
However, I guess if I had spectators looking in then I would rotate the info_observerpoint to the desired angle?
I'm thinking of doing this all in one map and using teleporters to secific parts of the map that are rotated to those co- ordinates and then players are in that environment.
Does this make any sense in terms of explaining it?
Edit - maybe this will help if I want people to fight where the people are walking - if they then go to the hub I would need to invert them or give them the impression that they are upside down
The battle ground they are playing on is horizontal (normal game style so that players still have the ability to move around) but I want it to appear that they are playing on the roof (this one's simple - just invert the map) and if it's 45 degrees I assume that it's simple just make the map 45.
However, I guess if I had spectators looking in then I would rotate the info_observerpoint to the desired angle?
I'm thinking of doing this all in one map and using teleporters to secific parts of the map that are rotated to those co- ordinates and then players are in that environment.
Does this make any sense in terms of explaining it?
Edit - maybe this will help if I want people to fight where the people are walking - if they then go to the hub I would need to invert them or give them the impression that they are upside down
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