Changing the players viewing perception

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Jan 1, 2015.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    In continuing my research for my newest map - I was wondering if I can change the viewers perception of reality meaning.

    The battle ground they are playing on is horizontal (normal game style so that players still have the ability to move around) but I want it to appear that they are playing on the roof (this one's simple - just invert the map) and if it's 45 degrees I assume that it's simple just make the map 45.

    However, I guess if I had spectators looking in then I would rotate the info_observerpoint to the desired angle?

    I'm thinking of doing this all in one map and using teleporters to secific parts of the map that are rotated to those co- ordinates and then players are in that environment.

    Does this make any sense in terms of explaining it?

    Edit - maybe this will help if I want people to fight where the people are walking - if they then go to the hub I would need to invert them or give them the impression that they are upside down

    [​IMG]
     
    Last edited: Jan 1, 2015
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I tried to do something like this for snowplow during the development. Forcing everyone's perspective to a single camera. Theoretically, it could work through some super-crazy ent logic to change all the players... In actuality, it was not worth the effort, if it even was possible.
     
  3. Lampenpam

    aa Lampenpam

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    But if I understood the OP correctly, he want's the change the angel of everybodies playerview while you want some kind of cutscene which is viewed for everyone, right?

    The cutscene thing is actually possible but in tf2 the entities seem to be bugged and there is a high chance that after use of the cutscene and after map change, the player can't see other players and all other dynamic object in the map unless he reconnects.
    I couldn't figure out how to avoid this glitch so I gave up since it was complicated enough to figure out how to make a cutscene
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You couldn't change the player view angle without changing the camera they see through, as far as I know. So what I was doing, would still apply, but on a player-by-player basis, rather than a group thing. When I tried to do the cutscene style of stuff, only half the players went into it, and the other half who did get in, were stuck there and unable to come out.

    Again, that all being said, I didn't put a lot of time into the idea because we dropped it. So it might be possible, but when I did the research and chatted with people, things didn't look possible. Let alone easy.
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks for the info.

    This might be a workaround but it's kinda bizzare

    I was just wondering if this may work - for those who played HL2 - NovaProspect Prison - the security consoles.

    Sometimes, you would approach them and you would see combine soldiers running through a different part on the map in a scripted sequence. Not sure how it's done entirely but...

    What if I made one wall or ceiling a giant monitor that fed in action from a differnt part of the map - can this be done?
     
  6. Lampenpam

    aa Lampenpam

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    you mean this real-time cameras from hl2? I'm not sure if they work in tf2. I guess you just have to try it out
     
  7. henke37

    aa henke37

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    Realtime cameras use render textures. Most source engine builds only support one at a time.
     
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks - the thought popped up in my head while I'm at work
     
  9. Lampenpam

    aa Lampenpam

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    Do you know if they work in Tf2? I don't want to figure them out if they don't =w=
     
  10. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok - have been toying around with all the stuff from HL2 - still have no idea what I'm doing but if I find out I'll let you know.

    What is a real time render? From what I've seen by the set up is that the camera is broadcasting an image onto a brush func_monitor < not a tf2 entity but I'm working on it.

    Any hints on how I could code a custom entity (since I'm not a programmer).

    Edit:HL2 d1_trainstation_01 - seems to use a brush without a camera but so far can figure it out.
     
    Last edited: Jan 3, 2015
  11. Lampenpam

    aa Lampenpam

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    TopHatWaffle once made a tutorial to real time monitors
    http://www.tophattwaffle.com/hammer-tutorial-25-_rt_camera/


    You can't make a custom entity, however server mods could help you out. The question is, is it worth it to make a map which requires a plugin to play.
    What are you even trying to do anyway? :eek:
     
  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok this goes way back to bugs bunny but - rember when he goes to mars to meet marvin the martian?

    Well at one point, he walks under this giant eyeball that looks down on him as he does it.

    I want the Eyeball to be a camera that displays a player walking though on the monitor as he does it.

    It fits in nicely with my space station theme I'm working on. I can also use it in a combat area somewhere else.

    I did waffles tutorial but the monitor is black

    Edit: I also wanted players to see other parts of a map at a security staion

    2nd Edit I also wanted to put a texture on a block on a table to make it look like players were fighting inside in a miniture size
     
    Last edited: Jan 5, 2015