All I did was change the game type property for the intelligence from CTF to Robot Destruction, and that's all it took to crash the map. Is there something in worldspawn I need to change so the game knows this is a Robot Destruction map?
That did it. Thanks!The bots are intelligent and not just automatic tracktrains. The paths are just guidelines, not forced positions. You need to build a navigation mesh. It's the same as for player replacement bots.
What's wrong with hosting it here, if it's intended as a resource?