Robot Destruction

Discussion in 'Mapping Questions & Discussion' started by Zoyx, Dec 5, 2014.

  1. Zoyx

    Zoyx L1: Registered

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    Is it safe to start making RD maps? I have a CTF map from 2008, that I think would play better as an RD map. Is Hammer set up for RD?
     
  2. Fantasma

    aa Fantasma

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    Short Answer: Yes
    Long Answer: Yes

    Extended response: Yes

    Have fun man, keep us updated, rd has been interesting to see so far.
    And don't' forget to grab the decompiled version of asteroid if there's one floating around
     
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  3. PyroDevil

    PyroDevil L3: Member

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    If you do want a decompiled version of asteroid, there is one on this thread. I will warn you that it is the old version of the map, so I don't know if any of the entities have changed or not.
     
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  4. Zoyx

    Zoyx L1: Registered

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    Thanks loads. Definitely will help.

    The map is a remake of 0fear from Weapons Factory. Any of you remember Weapons Factory? It was a Team Fortress-like mod for Quake 2 and Quake 3.
     
  5. Zoyx

    Zoyx L1: Registered

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    All I did was change the game type property for the intelligence from CTF to Robot Destruction, and that's all it took to crash the map. Is there something in worldspawn I need to change so the game knows this is a Robot Destruction map?
     
  6. Fantasma

    aa Fantasma

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    You need to change all the game logic, pretty much look at how rd_asteroid does it
     
  7. Zoyx

    Zoyx L1: Registered

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    Thanks. I inserted a tf_logic_robot_destruction entity in the map, and that fixed it.

    Next problems... robots not moving along the path (stationary), and you can't add points to the intelli-core value after you pick it up (stays at zero).

    Edit: Intellicore problems solved. Needed both trigger_rd_vault_trigger and func_capturezone for designing the capture areas. Still can't get the robots to move.
     
    Last edited: Dec 7, 2014
  8. henke37

    aa henke37

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    The bots are intelligent and not just automatic tracktrains. The paths are just guidelines, not forced positions. You need to build a navigation mesh. It's the same as for player replacement bots.
     
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  9. Zoyx

    Zoyx L1: Registered

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    That did it. Thanks!
     
  10. HQDefault

    aa HQDefault ...what

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    Can I has link to tutorial?
    [​IMG]
     
  11. Zoyx

    Zoyx L1: Registered

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    I haven't found a tutorial for Robot Destruction. So this thread may be the closest thing. I may do a quicky video on my map.
     
  12. Zoyx

    Zoyx L1: Registered

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    Here yah go! A functioning RD map (alternate link, two posts below). Next to no playtesting, so curious if it plays well.

    In Hammer, there is mention of a "Finale" robot. I tried it for a 4th wave, but the Finale bot crashed the game. Changed it to a King bot, and it works.

    On my to-do list. Use TF2 teleporters for the spawn room. Get rid of the sliding gate. Move the mid field tanks a touch further from the wall. Have a set-up time... so need to seal off mid-field for that. Add more general TF2 "flare".
     
    Last edited: Dec 8, 2014
  13. henke37

    aa henke37

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    E_LOGIN_REQUIRED. Try using a different hosting service.
     
  14. Zoyx

    Zoyx L1: Registered

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    Alternate link.

    I would prefer you use the onedrive link above, this one counts against my bandwidth cap.
     
  15. EArkham

    aa EArkham Necromancer

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    What's wrong with dropbox?
     
  16. Zoyx

    Zoyx L1: Registered

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    I have over 200 GB with onedrive for free. My free dropbox account is maxed out.
     
  17. Pocket

    aa Pocket func_croc

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    What's wrong with hosting it here, if it's intended as a resource?
     
  18. Zoyx

    Zoyx L1: Registered

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    OH! How do I go about doing that?
     
  19. Pocket

    aa Pocket func_croc

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    Up at the top under "Downloads." Click it and you'll find a link that says "Add" where you can upload maps, models, prefabs, etc.
     
  20. Zoyx

    Zoyx L1: Registered

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    No setup time

    I'm not getting any setup time with these settings. Only waiting for players. This is for an RD map. What am I missing?

    [​IMG]