- Dec 31, 2007
- 107
- 11
Alright this might be A 'tad" bit to early to post this as the map itself is not yet presentable but i guess its never to early for advice/critisism.
I am attempting to remake Rock2 one of my favorite TFC maps and have been brainstorming this map for some time now. First and foremost I am not a mapper per say, but more a Environmental Artist in training, so this is both a way to remake a great map for a great game, and create some environment art for my portfolio along the way.
This is my first map and the process has been a great learning experience thus far both in terms of learning level design(hammer) and the creative process that goes into it. The basic laying out of the map is complete minus the underground tunnels and to be honest I have still yet to define the look of the map completely(textures, architecture, style, ect) as it seems to be changing daily. Most of all I want to keep it true to the style of TF2, which is easier said than done.
I will show some early props I made, most untextured, unfortunatly I made the mistake of making them BEFORE i began mapping, and thus new ideas arose during that time. There are so many different ways i could stylize the map im just now playing it by ear. Heres some early props.
-Buddikaman-
I am attempting to remake Rock2 one of my favorite TFC maps and have been brainstorming this map for some time now. First and foremost I am not a mapper per say, but more a Environmental Artist in training, so this is both a way to remake a great map for a great game, and create some environment art for my portfolio along the way.
This is my first map and the process has been a great learning experience thus far both in terms of learning level design(hammer) and the creative process that goes into it. The basic laying out of the map is complete minus the underground tunnels and to be honest I have still yet to define the look of the map completely(textures, architecture, style, ect) as it seems to be changing daily. Most of all I want to keep it true to the style of TF2, which is easier said than done.
I will show some early props I made, most untextured, unfortunatly I made the mistake of making them BEFORE i began mapping, and thus new ideas arose during that time. There are so many different ways i could stylize the map im just now playing it by ear. Heres some early props.
-Buddikaman-