- May 18, 2014
- 8
- 0
SOLVED-------------- See below for solution
Hello, fellow mappers. I am making my first map , a Special Delivery map, and I have recently encountered a very odd problem involving spawn mechanics, and I have searched the web for hours and cannot find a solution.
Everything was peachy until I imported a SD logic prefab. I have one spawn per team, but for whatever reason, when I compile and run the map, I encounter the following issues...
1) Always spawn in Blu's spawnroom
2) No weapons drawn
3) In the "ref" (or civilian) position.
4) Cannot move aside from rotating around
I have checked the following issues.
1) The teamsawn entities are 16 hammer units from the floor
2) The entities are not touching each other
3) There are no props touching the entities
4) The spawn entities are specified as either Red or Blu
5) The only detected problem is no player start
6) The spawn entities are set as enabled
7) There are Red and Blu team filters
8) The SD logic and gamemode prefab runs fine in its demo map
9) The spawn entities have no inputs
10) I have "turned it off and on again" (compiled the map several times, made new spawns from scratch)
The map is still a WIP, and I can sv_cheat and noclip around for testing. As hilarious as it is to see a flying engineer with a bomb on his back, I would prefer if that wasnt how the map was played. I know this kind of stuff is a pain in the butt to troubleshoot, especially when you guys can't see the guts of the logic, but if anyone knows exactly what kinds of problems cause this odd immovable spawn, I would greatly appreciate it, because I can't find anything on the web which helps.
SOLUTION-----------------------------------------------
Hello, fellow mappers. I am making my first map , a Special Delivery map, and I have recently encountered a very odd problem involving spawn mechanics, and I have searched the web for hours and cannot find a solution.
Everything was peachy until I imported a SD logic prefab. I have one spawn per team, but for whatever reason, when I compile and run the map, I encounter the following issues...
1) Always spawn in Blu's spawnroom
2) No weapons drawn
3) In the "ref" (or civilian) position.
4) Cannot move aside from rotating around
I have checked the following issues.
1) The teamsawn entities are 16 hammer units from the floor
2) The entities are not touching each other
3) There are no props touching the entities
4) The spawn entities are specified as either Red or Blu
5) The only detected problem is no player start
6) The spawn entities are set as enabled
7) There are Red and Blu team filters
8) The SD logic and gamemode prefab runs fine in its demo map
9) The spawn entities have no inputs
10) I have "turned it off and on again" (compiled the map several times, made new spawns from scratch)
The map is still a WIP, and I can sv_cheat and noclip around for testing. As hilarious as it is to see a flying engineer with a bomb on his back, I would prefer if that wasnt how the map was played. I know this kind of stuff is a pain in the butt to troubleshoot, especially when you guys can't see the guts of the logic, but if anyone knows exactly what kinds of problems cause this odd immovable spawn, I would greatly appreciate it, because I can't find anything on the web which helps.
SOLUTION-----------------------------------------------
Zeq said:Alright, I found the problem. The two prop_dynamic shredder models (in the shredder pit) had Use Bounding Box selected for their collision key value. I changed this to Use VPhysics instead, recompiled and it worked fine after that. It seems something about the collision model for that prop was off. Never seen anything like that before.
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