Spawn issues: Cannot move, no solution on web

Discussion in 'Mapping Questions & Discussion' started by xijko, May 18, 2014.

  1. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    SOLVED-------------- See below for solution

    Hello, fellow mappers. I am making my first map , a Special Delivery map, and I have recently encountered a very odd problem involving spawn mechanics, and I have searched the web for hours and cannot find a solution.

    Everything was peachy until I imported a SD logic prefab. I have one spawn per team, but for whatever reason, when I compile and run the map, I encounter the following issues...

    1) Always spawn in Blu's spawnroom
    2) No weapons drawn
    3) In the "ref" (or civilian) position.
    4) Cannot move aside from rotating around

    I have checked the following issues.

    1) The teamsawn entities are 16 hammer units from the floor
    2) The entities are not touching each other
    3) There are no props touching the entities
    4) The spawn entities are specified as either Red or Blu
    5) The only detected problem is no player start
    6) The spawn entities are set as enabled
    7) There are Red and Blu team filters
    8) The SD logic and gamemode prefab runs fine in its demo map
    9) The spawn entities have no inputs
    10) I have "turned it off and on again" (compiled the map several times, made new spawns from scratch)

    The map is still a WIP, and I can sv_cheat and noclip around for testing. As hilarious as it is to see a flying engineer with a bomb on his back, I would prefer if that wasnt how the map was played. I know this kind of stuff is a pain in the butt to troubleshoot, especially when you guys can't see the guts of the logic, but if anyone knows exactly what kinds of problems cause this odd immovable spawn, I would greatly appreciate it, because I can't find anything on the web which helps.

    SOLUTION-----------------------------------------------
     
    Last edited: May 19, 2014
  2. sevin

    aa sevin

    Messages:
    959
    Positive Ratings:
    661
    Try running your compile log through interlopers to see if it finds some errors that might be causing the problem.
     
    • Thanks Thanks x 1
  3. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Thanks, I will share my findings once I get home and run it through interloper.

    RESULTS:

    There was a leak, specifically, an entity in the void. I think I found it, and I was slightly amused by my find. There was a banana prop_static outside the map. Not sure why.

    Also, I had been compiling the game and checking "vvis fast", which it said caused issues.

    ...Fixing these issues didn't work, though. Am I missing a standard, obvious entity?
     
    Last edited: May 18, 2014
  4. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    Could you have accidentally made one of your brush-based entities back into a world brush, causing you to essentially spawn in a world brush? I've done it once or twice by accident.
     
    • Thanks Thanks x 2
  5. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    I dont see any spawnroom brushes that are world brushes. Would an entity becoming a world brush cause a problem like this even if it weren't touching the spawn entities?
     
    Last edited: May 18, 2014
  6. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    nope
     
  7. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Then we still have problem.

    Well, Im gonna keep working on it, hoping that sometime we will find a solution.
     
  8. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Here's a screenshot of the problem. This happens whenever I spawn.
    [​IMG]
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,527
    I am intrigued. Would you mind sending me the VMF (PM it if you like) for me to take a look at? I don't have anything particular in mind aside from my standard poke-around-and-see-whats-happening troubleshooting.
     
    • Thanks Thanks x 1
  10. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,494
    Are your spawnpoints maybe rotated (pitch, roll) so they're sideways in some way?
    The only time this has happened to me was when I rotated the whole of arena_lumberyard 30 degrees, including the spawnpoints. And they broke and behaved just like yours do.

    I mean, you probably would have noticed if that was the case, but it's all I got...
     
    • Thanks Thanks x 1
  11. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Alright. I have no skybox, however. The problem was present even when I had one, though.

    They are rotated horizontally, but not tilted to the side like that.
     
  12. Zeq

    Zeq L1: Registered

    Messages:
    14
    Positive Ratings:
    11
    Alright, I found the problem. The two prop_dynamic shredder models (in the shredder pit) had Use Bounding Box selected for their collision key value. I changed this to Use VPhysics instead, recompiled and it worked fine after that. It seems something about the collision model for that prop was off. Never seen anything like that before.
     
    • Thanks Thanks x 1
    Last edited: May 19, 2014
  13. xijko

    xijko L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Oh! Thank you so much! I'm relieved that I dont have to start all over. I am forever in your debt.
     
  14. Zeq

    Zeq L1: Registered

    Messages:
    14
    Positive Ratings:
    11
    Anytime.