VMF will not save

ParanoidPan

L1: Registered
Sep 28, 2012
12
0
This map is built off of one provided by my mentor, but this also happens when I create a new map.
I know this is going to be something simple and stupid that I have completely missed.

For whatever reason, trying to save the map will ask if I want to overwrite the default sgt.vmf in my C:\Users folder. Any damn clue what is going on, I am lost.


Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" "C:\Users\Sgt.vmf"

Valve Software - vbsp.exe (Sep  5 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf\materials
Loading C:\Users\Sgt.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/sgt/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/sgt/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/sgt/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" -fast "C:\Users\Sgt"

Valve Software - vvis.exe (Sep  5 2012)
fastvis = true
4 threads
reading c:\users\Sgt.bsp
Error opening c:\users\Sgt.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" -noextra "C:\Users\Sgt"

Valve Software - vrad.exe SSE (Sep  5 2012)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\Sgt.bsp
Error opening c:\users\Sgt.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Sgt.bsp" "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf\maps\Sgt.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 
Last edited:

Crash

func_nerd
aa
Mar 1, 2010
3,322
5,500
Yeah, mine does that too for some reason.

I just save it as what it wants to and rename it to what I want it to be. Then I move it to the folder it's supposed to be.

Kind of a pain, but I only make a new map every so often. After that I just copy/ rename if I need to iterate a version.
 

Estavos

L1: Registered
Jul 29, 2012
14
1
"Bad detail brush side". You have a problem brush. Fix it.
 

Crash

func_nerd
aa
Mar 1, 2010
3,322
5,500
Oh yeah, I might be looking at this the wrong way.

The "cannot find the file specified" is something different, related to a map bug. As said above.


On that note though, does anyone else have the issue where your .vmf's ignore what you try to save them as/ where you try to save them on first save? As in, create a new map, save it as blah.vmf in your tf2 folder, but goes to a folder earlier in the chain saved as steamname.vmf?

Mine has been doing this for awhile, over multiple reinstalls (even different systems) and I just never felt it was something that was big enough of an issue to put effort into dealing with.