VMF will not save

Discussion in 'Mapping Questions & Discussion' started by ParanoidPan, Oct 4, 2012.

  1. ParanoidPan

    ParanoidPan L1: Registered

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    This map is built off of one provided by my mentor, but this also happens when I create a new map.
    I know this is going to be something simple and stupid that I have completely missed.

    For whatever reason, trying to save the map will ask if I want to overwrite the default sgt.vmf in my C:\Users folder. Any damn clue what is going on, I am lost.


    Code:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" "C:\Users\Sgt.vmf"
    
    Valve Software - vbsp.exe (Sep  5 2012)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf\materials
    Loading C:\Users\Sgt.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/sgt/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/sgt/brick/blendcobbletocobblesnow001_wvt_patch
    Patching WVT material: maps/sgt/egypt/sky_sand_waves_01_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...Bad detail brush side
    
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" -fast "C:\Users\Sgt"
    
    Valve Software - vvis.exe (Sep  5 2012)
    fastvis = true
    4 threads
    reading c:\users\Sgt.bsp
    Error opening c:\users\Sgt.bsp
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\hypernova1234\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf" -noextra "C:\Users\Sgt"
    
    Valve Software - vrad.exe SSE (Sep  5 2012)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\users\Sgt.bsp
    Error opening c:\users\Sgt.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Sgt.bsp" "c:\program files (x86)\steam\steamapps\hypernova1234\team fortress 2\tf\maps\Sgt.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
     
    Last edited: Oct 4, 2012
  2. Crash

    aa Crash func_nerd

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    Yeah, mine does that too for some reason.

    I just save it as what it wants to and rename it to what I want it to be. Then I move it to the folder it's supposed to be.

    Kind of a pain, but I only make a new map every so often. After that I just copy/ rename if I need to iterate a version.
     
  3. Estavos

    Estavos L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    "Bad detail brush side". You have a problem brush. Fix it.
     
  4. Crash

    aa Crash func_nerd

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    Oh yeah, I might be looking at this the wrong way.

    The "cannot find the file specified" is something different, related to a map bug. As said above.


    On that note though, does anyone else have the issue where your .vmf's ignore what you try to save them as/ where you try to save them on first save? As in, create a new map, save it as blah.vmf in your tf2 folder, but goes to a folder earlier in the chain saved as steamname.vmf?

    Mine has been doing this for awhile, over multiple reinstalls (even different systems) and I just never felt it was something that was big enough of an issue to put effort into dealing with.