- Oct 24, 2010
- 829
- 299
My map is fully sealed; there are no areaportals; loading the map's pointfile does not tell me what is causing the leak; all the entities - all of them - are inside the map, and yet I am still getting leaks... and a strange problem.
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\omgraffi\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.vmf
Patching WVT material: maps/arena_radio/nature/blendgroundtograss007_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 576 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11219 bytes)
Static prop models/props_2fort/window009.mdl outside the map (694.25, 1793.00, 330.91)
Static prop models/props_2fort/window009.mdl outside the map (971.00, 1793.00, 330.91)
Static prop models/props_2fort/window006b.mdl outside the map (832.00, 1668.00, 424.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (576.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (704.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (832.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (960.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (1088.00, 1364.00, -112.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (864.00, 440.00, -102.00)
Static prop models/props_forest/windowframe002.mdl outside the map (792.00, 504.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (936.00, 504.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 964.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 1010.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 648.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 694.00, 58.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (864.00, 584.00, -102.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (672.00, -1112.00, -64.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (768.00, -1112.00, 0.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (960.00, -1112.00, 72.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (1056.00, -1112.00, 136.00)
Static prop models/props_2fort/window009.mdl outside the map (2473.22, -2049.00, 322.91)
Static prop models/props_2fort/window009.mdl outside the map (2196.47, -2049.00, 322.91)
Static prop models/props_2fort/window006b.mdl outside the map (2335.47, -1924.00, 416.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2591.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2463.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2335.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2207.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2079.47, -1620.00, -120.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (2208.00, -696.00, -102.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2280.00, -760.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (2136.00, -760.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -1220.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -1266.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -904.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -950.00, 58.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (2208.00, -840.00, -102.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2400.00, 856.00, -64.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2304.00, 856.00, 0.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2112.00, 856.00, 72.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2016.00, 856.00, 136.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (1648.00, 1408.00, -48.00)
Static prop models/props_gameplay/security_fence128.mdl outside the map (1728.00, 1280.00, -48.00)
Static prop models/props_2fort/corrugated_metal004.mdl outside the map (18.00, -374.00, 132.51)
Static prop models/props_2fort/window006.mdl outside the map (-96.00, -40.00, 256.00)
Static prop models/props_2fort/window006b.mdl outside the map (-192.00, -40.00, 256.00)
Static prop models/props_farm/spawnroom_door_left.mdl outside the map (-270.00, 513.00, -66.00)
Static prop models/props_farm/spawnroom_door_right.mdl outside the map (-108.00, 513.00, -66.00)
Static prop models/props_hydro/metal_barrier03.mdl outside the map (832.00, -336.00, 176.00)
Static prop models/props_2fort/window005.mdl outside the map (42.00, -192.00, 192.00)
Static prop models/props_2fort/window006b.mdl outside the map (42.00, -116.00, 192.00)
Static prop models/props_vehicles/pickup03.mdl outside the map (1504.00, 1344.00, -116.00)
Static prop models/props_forest/windowframe002.mdl outside the map (1113.00, 936.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (1113.00, 664.00, -4.49)
Static prop models/props_2fort/window005.mdl outside the map (953.00, 712.00, 314.00)
Static prop models/props_2fort/window005.mdl outside the map (955.00, 788.00, 314.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (1200.00, -1064.00, -128.00)
Static prop models/props_2fort/window004b.mdl outside the map (1200.00, -1067.00, 220.00)
Static prop models/props_2fort/window004b.mdl outside the map (1200.00, -1061.00, 220.00)
Static prop models/props_gameplay/door_slide_large.mdl outside the map (160.00, 1184.00, -32.00)
Static prop models/props_2fort/corrugated_metal004.mdl outside the map (3054.00, 118.00, 132.51)
Static prop models/props_2fort/window006.mdl outside the map (3168.00, -216.00, 256.00)
Static prop models/props_2fort/window006b.mdl outside the map (3264.00, -216.00, 256.00)
Static prop models/props_farm/spawnroom_door_left.mdl outside the map (3342.00, -769.00, -66.00)
Static prop models/props_farm/spawnroom_door_right.mdl outside the map (3180.00, -769.00, -66.00)
Static prop models/props_hydro/metal_barrier03.mdl outside the map (2240.00, 80.00, 176.00)
Static prop models/props_2fort/window005.mdl outside the map (3030.00, -64.00, 192.00)
Static prop models/props_2fort/window006b.mdl outside the map (3030.00, -140.00, 192.00)
Static prop models/props_vehicles/pickup03.mdl outside the map (1823.47, -1616.00, -116.00)
Static prop models/props_forest/windowframe002.mdl outside the map (1959.00, -1192.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (1959.00, -920.00, -4.49)
Static prop models/props_2fort/window005.mdl outside the map (2119.00, -968.00, 314.00)
Static prop models/props_2fort/window005.mdl outside the map (2117.00, -1044.00, 314.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (1872.00, 808.00, -128.00)
Static prop models/props_2fort/window004b.mdl outside the map (1872.00, 811.00, 220.00)
Static prop models/props_2fort/window004b.mdl outside the map (1872.00, 805.00, 220.00)
Static prop models/props_gameplay/door_slide_large.mdl outside the map (2912.00, -1440.00, -32.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (2784.00, -1776.00, -16.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (1508.57, -1674.56, -48.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (1408.00, -1584.00, -48.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (3392.00, -640.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (3392.00, -512.00, 0.00)
Static prop models/props_gameplay/security_fence64.mdl outside the map (3392.00, -472.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (368.00, 1544.00, -8.49)
Static prop models/props_gameplay/security_fence80.mdl outside the map (192.00, 1528.00, -8.49)
Static prop models/props_gameplay/security_fence64.mdl outside the map (-344.00, 200.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (-344.00, 240.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (-344.00, 368.00, 0.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
...10
Compacting texture/material tables...
Reduced 431 texinfos to 35
Reduced 30 texdatas to 14 (926 bytes to 319)
Writing C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
reading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.prt
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.08 seconds)
197 faces
334105 square feet [48111232.00 square inches]
1 Displacements
134826 Square Feet [19415062.00 Square Inches]
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 918/8192 11016/98304 (11.2%)
brushsides 6827/65536 54616/524288 (10.4%)
planes 4396/65536 87920/1310720 ( 6.7%)
vertexes 544/65536 6528/786432 ( 0.8%)
nodes 439/65536 14048/2097152 ( 0.7%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 53392/0 53392/0 ( 0.0%)
faces 197/65536 11032/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 80/65536 4480/3670016 ( 0.1%)
leaves 444/65536 14208/2097152 ( 0.7%)
leaffaces 222/65536 444/131072 ( 0.3%)
leafbrushes 230/65536 460/131072 ( 0.4%)
areas 1/256 8/2048 ( 0.4%)
surfedges 1168/512000 4672/2048000 ( 0.2%)
edges 721/256000 2884/1024000 ( 0.3%)
LDR worldlights 25/8192 2200/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48/65536 96/131072 ( 0.1%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 251300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 11342/393216 ( 2.9%)
LDR ambient table 444/65536 1776/262144 ( 0.7%)
HDR ambient table 444/65536 1776/262144 ( 0.7%)
LDR leaf ambient 2512/65536 70336/1835008 ( 3.8%)
HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 3282/0 ( 0.0%)
physics [variable] 11219/4194304 ( 0.3%)
physics terrain [variable] 690/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 451
Writing c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp" "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf\maps\arena_radio.bsp"
Apparently, all of the props are outside the map. This is not the case; all of the map's entities are inside the map. Is there anything that could be causing Hammer to think all of the props are outside?
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\omgraffi\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.vmf
Patching WVT material: maps/arena_radio/nature/blendgroundtograss007_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 576 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11219 bytes)
Static prop models/props_2fort/window009.mdl outside the map (694.25, 1793.00, 330.91)
Static prop models/props_2fort/window009.mdl outside the map (971.00, 1793.00, 330.91)
Static prop models/props_2fort/window006b.mdl outside the map (832.00, 1668.00, 424.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (576.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (704.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (832.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (960.00, 1364.00, -112.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (1088.00, 1364.00, -112.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (864.00, 440.00, -102.00)
Static prop models/props_forest/windowframe002.mdl outside the map (792.00, 504.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (936.00, 504.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 964.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 1010.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 648.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (696.00, 694.00, 58.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (864.00, 584.00, -102.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (672.00, -1112.00, -64.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (768.00, -1112.00, 0.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (960.00, -1112.00, 72.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (1056.00, -1112.00, 136.00)
Static prop models/props_2fort/window009.mdl outside the map (2473.22, -2049.00, 322.91)
Static prop models/props_2fort/window009.mdl outside the map (2196.47, -2049.00, 322.91)
Static prop models/props_2fort/window006b.mdl outside the map (2335.47, -1924.00, 416.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2591.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2463.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2335.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2207.47, -1620.00, -120.00)
Static prop models/props_mining/fence001_reference.mdl outside the map (2079.47, -1620.00, -120.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (2208.00, -696.00, -102.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2280.00, -760.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (2136.00, -760.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -1220.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -1266.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -904.00, 58.00)
Static prop models/props_forest/windowframe002.mdl outside the map (2376.00, -950.00, 58.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (2208.00, -840.00, -102.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2400.00, 856.00, -64.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2304.00, 856.00, 0.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2112.00, 856.00, 72.00)
Static prop models/props_farm/stairs_wood001b.mdl outside the map (2016.00, 856.00, 136.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (1648.00, 1408.00, -48.00)
Static prop models/props_gameplay/security_fence128.mdl outside the map (1728.00, 1280.00, -48.00)
Static prop models/props_2fort/corrugated_metal004.mdl outside the map (18.00, -374.00, 132.51)
Static prop models/props_2fort/window006.mdl outside the map (-96.00, -40.00, 256.00)
Static prop models/props_2fort/window006b.mdl outside the map (-192.00, -40.00, 256.00)
Static prop models/props_farm/spawnroom_door_left.mdl outside the map (-270.00, 513.00, -66.00)
Static prop models/props_farm/spawnroom_door_right.mdl outside the map (-108.00, 513.00, -66.00)
Static prop models/props_hydro/metal_barrier03.mdl outside the map (832.00, -336.00, 176.00)
Static prop models/props_2fort/window005.mdl outside the map (42.00, -192.00, 192.00)
Static prop models/props_2fort/window006b.mdl outside the map (42.00, -116.00, 192.00)
Static prop models/props_vehicles/pickup03.mdl outside the map (1504.00, 1344.00, -116.00)
Static prop models/props_forest/windowframe002.mdl outside the map (1113.00, 936.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (1113.00, 664.00, -4.49)
Static prop models/props_2fort/window005.mdl outside the map (953.00, 712.00, 314.00)
Static prop models/props_2fort/window005.mdl outside the map (955.00, 788.00, 314.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (1200.00, -1064.00, -128.00)
Static prop models/props_2fort/window004b.mdl outside the map (1200.00, -1067.00, 220.00)
Static prop models/props_2fort/window004b.mdl outside the map (1200.00, -1061.00, 220.00)
Static prop models/props_gameplay/door_slide_large.mdl outside the map (160.00, 1184.00, -32.00)
Static prop models/props_2fort/corrugated_metal004.mdl outside the map (3054.00, 118.00, 132.51)
Static prop models/props_2fort/window006.mdl outside the map (3168.00, -216.00, 256.00)
Static prop models/props_2fort/window006b.mdl outside the map (3264.00, -216.00, 256.00)
Static prop models/props_farm/spawnroom_door_left.mdl outside the map (3342.00, -769.00, -66.00)
Static prop models/props_farm/spawnroom_door_right.mdl outside the map (3180.00, -769.00, -66.00)
Static prop models/props_hydro/metal_barrier03.mdl outside the map (2240.00, 80.00, 176.00)
Static prop models/props_2fort/window005.mdl outside the map (3030.00, -64.00, 192.00)
Static prop models/props_2fort/window006b.mdl outside the map (3030.00, -140.00, 192.00)
Static prop models/props_vehicles/pickup03.mdl outside the map (1823.47, -1616.00, -116.00)
Static prop models/props_forest/windowframe002.mdl outside the map (1959.00, -1192.00, -4.49)
Static prop models/props_forest/windowframe002.mdl outside the map (1959.00, -920.00, -4.49)
Static prop models/props_2fort/window005.mdl outside the map (2119.00, -968.00, 314.00)
Static prop models/props_2fort/window005.mdl outside the map (2117.00, -1044.00, 314.00)
Static prop models/props_farm/doorframe001a.mdl outside the map (1872.00, 808.00, -128.00)
Static prop models/props_2fort/window004b.mdl outside the map (1872.00, 811.00, 220.00)
Static prop models/props_2fort/window004b.mdl outside the map (1872.00, 805.00, 220.00)
Static prop models/props_gameplay/door_slide_large.mdl outside the map (2912.00, -1440.00, -32.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (2784.00, -1776.00, -16.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (1508.57, -1674.56, -48.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (1408.00, -1584.00, -48.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (3392.00, -640.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (3392.00, -512.00, 0.00)
Static prop models/props_gameplay/security_fence64.mdl outside the map (3392.00, -472.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate01.mdl outside the map (368.00, 1544.00, -8.49)
Static prop models/props_gameplay/security_fence80.mdl outside the map (192.00, 1528.00, -8.49)
Static prop models/props_gameplay/security_fence64.mdl outside the map (-344.00, 200.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (-344.00, 240.00, 0.00)
Static prop models/props_gameplay/security_fence256_gate02.mdl outside the map (-344.00, 368.00, 0.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
...10
Compacting texture/material tables...
Reduced 431 texinfos to 35
Reduced 30 texdatas to 14 (926 bytes to 319)
Writing C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
reading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.prt
** Executing...
** Command: "c:\program files\steam\steamapps\omgraffi\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf" "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.08 seconds)
197 faces
334105 square feet [48111232.00 square inches]
1 Displacements
134826 Square Feet [19415062.00 Square Inches]
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 918/8192 11016/98304 (11.2%)
brushsides 6827/65536 54616/524288 (10.4%)
planes 4396/65536 87920/1310720 ( 6.7%)
vertexes 544/65536 6528/786432 ( 0.8%)
nodes 439/65536 14048/2097152 ( 0.7%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 53392/0 53392/0 ( 0.0%)
faces 197/65536 11032/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 80/65536 4480/3670016 ( 0.1%)
leaves 444/65536 14208/2097152 ( 0.7%)
leaffaces 222/65536 444/131072 ( 0.3%)
leafbrushes 230/65536 460/131072 ( 0.4%)
areas 1/256 8/2048 ( 0.4%)
surfedges 1168/512000 4672/2048000 ( 0.2%)
edges 721/256000 2884/1024000 ( 0.3%)
LDR worldlights 25/8192 2200/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48/65536 96/131072 ( 0.1%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 251300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 11342/393216 ( 2.9%)
LDR ambient table 444/65536 1776/262144 ( 0.7%)
HDR ambient table 444/65536 1776/262144 ( 0.7%)
LDR leaf ambient 2512/65536 70336/1835008 ( 3.8%)
HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 3282/0 ( 0.0%)
physics [variable] 11219/4194304 ( 0.3%)
physics terrain [variable] 690/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 451
Writing c:\program files\steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\omgraffi\sourcesdk_content\tf\mapsrc\arena_radio.bsp" "c:\program files\steam\steamapps\omgraffi\team fortress 2\tf\maps\arena_radio.bsp"
Apparently, all of the props are outside the map. This is not the case; all of the map's entities are inside the map. Is there anything that could be causing Hammer to think all of the props are outside?