As promised b3 is fueled up, ready to go:
http://dl.dropbox.com/u/2447457/cp_snakewater_b3.bsp.bz2
changelog b3:
Fixed LOTS of clipping errors
Fixed texture errors, bad displacements and structures clipping through ceilings
Fixed tanks near last not being solid
Moved the forward respawn door a bit
Increased the spawn wave times when attacking last slightly
Increased the spawn wave times when attacking second slightly
Exchanged the logs on the train near second for crates
Removed the logs above second cap
Added an opening in the fence near to second to add another attack route
Made the crane above second non-solid
Re-added spectator cameras (no idea how they disappeared)
Lowered the shacks near last cap
Increased the height of the ground near mid
Made the vault doors in bottom lobby a tad wider
Made the windows on dropdown one-way
Made a roof near mid accessible
Replaced the prop window
Extended the balcony overlooking second to make the dropdown a bit more viable