- Jul 16, 2008
- 320
- 158
Desolation - RC1 Released! Arena, CP, CTF, KOTH, Push
Doctor, it's....it's....it's ALIVE!
So about a year and a half ago I released the first beta of Desolation as an arena map. I then took a break from it to work on other things, and then a break from mapping altogether, then I went clinically insane for awhile. During this time my hard drives died (never use raid 0) and I thought that it, along with a dozen other maps I was working on, were gone forever. Then, I remembered my old friend vmex Now, all this time later, I have brought Desolation BACK FROM THE DEAD (insert TF2 ghost here). Desolation is a small desert map focusing on multi-tiered terrain and vertical gameplay with complex routing. The map bounds may be small, but there's a lot of playing area/walkable surfaces packed in there.
RC1 Release
Changelog:
*made proper spawns
*adjusted hinting/portaling
*removed some clutter
*adjusted time to cap in cp version
*set some models to have a mindxlevel
*fix some visual cracks
*soundscapes
*koth version has proper paking
*push version now has a cp under intel start point that changes color based on who is carrying the intel
DOWNLOAD
DOWNLOAD
Doctor, it's....it's....it's ALIVE!
So about a year and a half ago I released the first beta of Desolation as an arena map. I then took a break from it to work on other things, and then a break from mapping altogether, then I went clinically insane for awhile. During this time my hard drives died (never use raid 0) and I thought that it, along with a dozen other maps I was working on, were gone forever. Then, I remembered my old friend vmex Now, all this time later, I have brought Desolation BACK FROM THE DEAD (insert TF2 ghost here). Desolation is a small desert map focusing on multi-tiered terrain and vertical gameplay with complex routing. The map bounds may be small, but there's a lot of playing area/walkable surfaces packed in there.
RC1 Release
Changelog:
*made proper spawns
*adjusted hinting/portaling
*removed some clutter
*adjusted time to cap in cp version
*set some models to have a mindxlevel
*fix some visual cracks
*soundscapes
*koth version has proper paking
*push version now has a cp under intel start point that changes color based on who is carrying the intel
DOWNLOAD
DOWNLOAD
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