Discussion in 'Map Factory' started by Mr. Happy, Jul 13, 2010.
Color correction really isn't something that should be abused like that. D:
I thought the images wever photoshopped at first. D:
Who raped the map...? :O
What she said... and what he said, and pretty much what everyone else here said... colour correction looks horrible. It'd be much better
I know smoothering the map in yellow looks quite cool but sadly it's not it looks like something from a film rather than a tf2 map.
August 25th - Beta Two and a half Release!
Well, I was hoping for a reaction...
I still think the Color Correction looks really cool and it's so much fun to mess with but I can't ignore the overwhelming reaction, apparently I've made a few people sick, so at least I know it was moving. I think though I knew in my heart it wasn't appropriate for TF2. Maybe I'll do something more subtle for beta 3.
Anyway, I've removed the color correction and updated the map text and menu photos. Please re download
Again, there is a server bz2 zip archive as well. Oh, and I've seen a bunch of servers running the beta 1 version, please update your server if you see this!
Download from TF2maps.net
Download Server BZ2's
*made proper spawns
*removed some clutter
*adjusted time to cap in cp version
*set some models to have a mindxlevel
*fix some visual cracks
*koth version has proper paking
*push version now has a cp under intel start point that changes color based on who is carrying the intel
Visuals have not changed enough to justify new screens.
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