- Mar 4, 2009
- 820
- 243
Swamplands- Now with a brand new look!
I'm hoping the new layout will eliminate most of the old versions problems. I've aimed to make it more open in areas causing less spam fests and chokepoints, as well as majorly reducing the distance which the cart travels across the water.
Push the cart up here...
Through here...
Across the water...
Around here...
And out off the edge...
So simple it doesn't need an explanation. But here's one anyway.
As BLU, your job is to escort the cart along the track and down into RED's generator room. RED will have the job of defending. There are 5 points to capture in total through one stage.
I'm hoping the new layout will eliminate most of the old versions problems. I've aimed to make it more open in areas causing less spam fests and chokepoints, as well as majorly reducing the distance which the cart travels across the water.
Push the cart up here...
Through here...
Across the water...
Around here...
And out off the edge...
So simple it doesn't need an explanation. But here's one anyway.
As BLU, your job is to escort the cart along the track and down into RED's generator room. RED will have the job of defending. There are 5 points to capture in total through one stage.
Thanks to ABS for the gametype library and everyone involved in the Swamp pack.
Thanks to StickZer0, Topedo Pengwin and Mikeypilk for testing/feedback.
More thanks to anyone that's helped playtest and provided feedback.
Credit to Acumen (akkushaver@gmx.de) for the lifesaver ring.
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