The point is way out of the way, 2 spawn exits are on the right side
facing away from the control point. You could probably do away with the cliff buffer altogether, and bring the spawn forwards. Whilst also moving the CP to the middle of the map area, but making it visible. It's important that players are able to easily identify the objective.
Right now flow takes player down the right flank and to CP2. It was easier to flank CP1 to CP2 and head off to RED spawn to spawn camp than it was cap CP1 if it was moderately defended.
proposition:
3 BLU spawn exits, two on right of image, one of which has a high ground exit equal in height to the control point. The left exit is further out of the way, with a small hut (red 1) for cover with health and ammo inside.
blue 1 is the control point, which has a ridge infront of it, with slopes on either side to access it. There is a building behind the point with a large doorway (red 3) that allows defenders to setup tele's etc, and jump out to defend the point from. This building also has a side entrance (the right one, on the image).
red 2 is a generic piece of cover that serves to block line of sight to the 2 doorways behind it, and the blu spawn exit. The green line is a cliff edge that could be used by snipers or anyone who felt like jumping into the area below to flank an assult.