- Feb 26, 2008
- 1,626
- 1,325
Probably gonna update yukon soon. Any feedback you'd like to see implemented would be nice- try to keep it to small things, I have so little time :V
So far:
1. Adding a wood bridge on top of 1st's pipe with a railing on one side
2. Path from bottom of 1 area up through hut next to 1 point
3. Path from bridge area of 2 down and under into 1's bottom area
4. Possibly a new route from 2 to 3, possibly dumping into the tunnels between 1 and 2 (if I did this I would probably make the left most path going from 2 to 1 gated so that it could only be entered from 1 until cp 2 has been capped on that side) The goal here would be to add a route that can't be covered from the same location as covering the existing ones
5. Move rocks near 3's bridge upwards so all classes can use them to jump
6. Fix the known exploit
7. Rotate 1st's spawns a bit
8. For CP 3, Either:
a. Move the CP up to the bridge and widen the bridge enough that it can be fought on
b. Keep the CP below and extend the fences on the sides of the bridge so that it is less of a bridge than a tunnel
c. Some better idea to make fighting over the CP a priority (suggestions?)
Thank you
So far:
1. Adding a wood bridge on top of 1st's pipe with a railing on one side
2. Path from bottom of 1 area up through hut next to 1 point
3. Path from bridge area of 2 down and under into 1's bottom area
4. Possibly a new route from 2 to 3, possibly dumping into the tunnels between 1 and 2 (if I did this I would probably make the left most path going from 2 to 1 gated so that it could only be entered from 1 until cp 2 has been capped on that side) The goal here would be to add a route that can't be covered from the same location as covering the existing ones
5. Move rocks near 3's bridge upwards so all classes can use them to jump
6. Fix the known exploit
7. Rotate 1st's spawns a bit
8. For CP 3, Either:
a. Move the CP up to the bridge and widen the bridge enough that it can be fought on
b. Keep the CP below and extend the fences on the sides of the bridge so that it is less of a bridge than a tunnel
c. Some better idea to make fighting over the CP a priority (suggestions?)
Thank you