This is a map I tried to made, inspired from another game's custom player-made maps.
To say, those maps were as random as a broken bike considered as art. But they were fun to play. Good times...
It may be very unbalanced, but 1: sticking greatly to the original map is one of my more important goals; 2: if you get the upper hand, it's unbalanced for the enemies and vice-versa.
Remember, this is just a test of concept.
*I know the points don't work. This is my first time making 5-point maps, and the "prevous points needed for capture" slots are only 3 in number. If you can give any indication, I'll be very happy.
*Didn't add cubemaps (yet), focused on the shape of the map only.
***You can't see from the pictures, but from the spawn to the 2nd points there's an underground road. It may be straight, lacking anything interesting and it promotes spawncamping, but it's a step forward.
To say, those maps were as random as a broken bike considered as art. But they were fun to play. Good times...
It may be very unbalanced, but 1: sticking greatly to the original map is one of my more important goals; 2: if you get the upper hand, it's unbalanced for the enemies and vice-versa.
Remember, this is just a test of concept.
*I know the points don't work. This is my first time making 5-point maps, and the "prevous points needed for capture" slots are only 3 in number. If you can give any indication, I'll be very happy.
*Didn't add cubemaps (yet), focused on the shape of the map only.
***You can't see from the pictures, but from the spawn to the 2nd points there's an underground road. It may be straight, lacking anything interesting and it promotes spawncamping, but it's a step forward.
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