Hi everyone! This is my first map, a remake from the temple level of goldeneye on the N64.
I initially released it as an arena map, but not a lot of people are found of arena and many of my friends were suggesting I release it as a koth map instead, so I thought I would drop the arena version for now and leave it as it is and come back to it once I'm done here.
The original map is not very symmetrical, so I decided to add on to it, without changing any of the original design structurally. I added a cavern like area on one side of the temple and closed off a ramp leading to the cp because it was too close to spawn. Since this is alpha and I'm not too concerned about the fine details right now the rampway is simply closed with a door. I hope to change this in future versions though by having some alternative to blocking players from accessing the ramp, but still showing them that its there, that the layout hasnt changed at all, more so for nostalgic reasons. As of right now, the cavern area and temple are linked through holes in the temple wall. I initially had breakable walls, to make the two areas feel separate and still give the temple that some original feel it had in Goldeneye, but after I saw how dark the walling area was I feared that players new to the map might not understand that they had to break down the walls so for the time being they are removed until I determine an easier way to portray to the player that the wall is breakable.
As of right now, the map is pretty much symmetrical. It's probably not 100% symmetrical in regards towards scaled accuracy, but the layout on both teams sides is very much the same. It seems to be balanced for both sides, but I'm not 100% sure on this matter, and feedback on this would be greatly appreciated.
I'm also looking for feedback on spawn placement, pickup placement, and really, just about anything!
Enjoy the map!
I initially released it as an arena map, but not a lot of people are found of arena and many of my friends were suggesting I release it as a koth map instead, so I thought I would drop the arena version for now and leave it as it is and come back to it once I'm done here.
The original map is not very symmetrical, so I decided to add on to it, without changing any of the original design structurally. I added a cavern like area on one side of the temple and closed off a ramp leading to the cp because it was too close to spawn. Since this is alpha and I'm not too concerned about the fine details right now the rampway is simply closed with a door. I hope to change this in future versions though by having some alternative to blocking players from accessing the ramp, but still showing them that its there, that the layout hasnt changed at all, more so for nostalgic reasons. As of right now, the cavern area and temple are linked through holes in the temple wall. I initially had breakable walls, to make the two areas feel separate and still give the temple that some original feel it had in Goldeneye, but after I saw how dark the walling area was I feared that players new to the map might not understand that they had to break down the walls so for the time being they are removed until I determine an easier way to portray to the player that the wall is breakable.
As of right now, the map is pretty much symmetrical. It's probably not 100% symmetrical in regards towards scaled accuracy, but the layout on both teams sides is very much the same. It seems to be balanced for both sides, but I'm not 100% sure on this matter, and feedback on this would be greatly appreciated.
I'm also looking for feedback on spawn placement, pickup placement, and really, just about anything!
Enjoy the map!