- Aug 24, 2009
- 17
- 4
I am working on a map where the central CP is shaped like a spiral. Players enter from the bottom of a cilinder, then walk upwards (and at the same time clockwise) to reach the CP, using ramps. I wanted to know which part of the player model TF2 uses to decide if the player is standing in the capture area or not. Here is a picture:
The idea would be that player could only capture the CP if they are standing at the same height. :closedeyes:
Thanks
The idea would be that player could only capture the CP if they are standing at the same height. :closedeyes:
Thanks