Quick Question

Discussion in 'Mapping Questions & Discussion' started by Fede22, Dec 2, 2009.

  1. Fede22

    Fede22 L1: Registered

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    I am working on a map where the central CP is shaped like a spiral. Players enter from the bottom of a cilinder, then walk upwards (and at the same time clockwise) to reach the CP, using ramps. I wanted to know which part of the player model TF2 uses to decide if the player is standing in the capture area or not. Here is a picture:

    [​IMG]

    The idea would be that player could only capture the CP if they are standing at the same height. :closedeyes:

    Thanks
     
  2. TMP

    aa TMP Abuser of Site Rules

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    Yeah, it should do that normally. You shouldn't have any trouble at all having people standing next to it and capping from below.
     
  3. Lancey

    aa Lancey Currently On: ?????

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    I think it's the origin, which happens to be the player's feet.
     
  4. eerieone

    aa eerieone

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    i´d say the players center, something like the chest or so
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's not a point, it's the collision hull, which for a TF2 player is 48x48x82. If any part of it is touching then they would cap. But since the trigger is the same size as the wall, they can't touch the trigger because they will hit the wall.
     
  6. Fede22

    Fede22 L1: Registered

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    Excelent. Thank you all guys :-D