Quick Question

Fede22

L1: Registered
Aug 24, 2009
17
4
I am working on a map where the central CP is shaped like a spiral. Players enter from the bottom of a cilinder, then walk upwards (and at the same time clockwise) to reach the CP, using ramps. I wanted to know which part of the player model TF2 uses to decide if the player is standing in the capture area or not. Here is a picture:

asdasdasddv.png


The idea would be that player could only capture the CP if they are standing at the same height. :closedeyes:

Thanks
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Yeah, it should do that normally. You shouldn't have any trouble at all having people standing next to it and capping from below.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I think it's the origin, which happens to be the player's feet.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
It's not a point, it's the collision hull, which for a TF2 player is 48x48x82. If any part of it is touching then they would cap. But since the trigger is the same size as the wall, they can't touch the trigger because they will hit the wall.