Noob Question about Water

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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Okay, so I got me some water, make that, ALOT of water in my map. It looked dandy until I added a skybox, and after that, it began reflecting th default texture of pink and black boxes. Cubemaps and ligthing do not solve this. Please hlp.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
You need to build your cubemaps ingame as well as placing the entities in hammer.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Say what?

I have no idea how to do that.
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
You need to place env_cubemaps around your map. After you've complied the map and launched the game, open your console and type buildcubemaps (I believe) ingame to build them and make them work properly.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Oh, that? I tried that, but the it said the skybox I was using couldn't generate cubemaps or something.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Yeah, but then when I switch back the map has the same problem again.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Oh, that? I tried that, but the it said the skybox I was using couldn't generate cubemaps or something.

That, I believe, is a false alarm. Cubemaps will work regardless of this error.

Have you remembered to tie your cubemap entities to the faces with water texture? You can do that in the properties of each env_cubemap.
 
Aug 19, 2008
1,011
1,158
From this THREAD


1. Compile and load your map.
2. mat_specular 0
This turns off reflections.
3. buildcubemaps
The game will pause for a second, and lots of little pictures will flash up the top of the screen.
4. disconnect
If you are not using HDR, you can step to step 11
5. mat_hdr_level 0
Turn off HDR.
6. map “your_map_name”
Load the map again
7. buildcubemaps
8. disconnect
9. mat_specular 1
10. mat_hdr_level 2
11. map “cp_dustbowl”
We need to load another map, to clear the caches of your map contents, otherwise it will not reload any of the cubemaps.
12. Disconnect again, and load up your map. Enjoy!
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Do what Eerieone said, or just use buildcubemaps, and then mat_reloadallmaterials. Works for me.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
That, I believe, is a false alarm. Cubemaps will work regardless of this error.

Have you remembered to tie your cubemap entities to the faces with water texture? You can do that in the properties of each env_cubemap.

Of course.

By the way, afte rreverting back to my Alpine Storm skybox, inputting buildcubemaps into the dev console crashes the game.