Noob Question about Water

Discussion in 'Mapping Questions & Discussion' started by Penguin, May 28, 2009.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Okay, so I got me some water, make that, ALOT of water in my map. It looked dandy until I added a skybox, and after that, it began reflecting th default texture of pink and black boxes. Cubemaps and ligthing do not solve this. Please hlp.
     
  2. Altaco

    Altaco L7: Fancy Member

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    You need to build your cubemaps ingame as well as placing the entities in hammer.
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Say what?

    I have no idea how to do that.
     
  4. Rootbeerz

    Rootbeerz L1: Registered

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    You need to place env_cubemaps around your map. After you've complied the map and launched the game, open your console and type buildcubemaps (I believe) ingame to build them and make them work properly.
     
  5. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Oh, that? I tried that, but the it said the skybox I was using couldn't generate cubemaps or something.
     
  6. Rootbeerz

    Rootbeerz L1: Registered

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    Have you tried using a different skybox?
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Yeah, but then when I switch back the map has the same problem again.
     
  8. luxatile

    aa luxatile deer

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    That, I believe, is a false alarm. Cubemaps will work regardless of this error.

    Have you remembered to tie your cubemap entities to the faces with water texture? You can do that in the properties of each env_cubemap.
     
  9. Laz

    Laz L7: Fancy Member

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    you also have to reload your map to see the changes...
     
  10. eerieone

    aa eerieone

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    From this THREAD


    1. Compile and load your map.
    2. mat_specular 0
    This turns off reflections.
    3. buildcubemaps
    The game will pause for a second, and lots of little pictures will flash up the top of the screen.
    4. disconnect
    If you are not using HDR, you can step to step 11
    5. mat_hdr_level 0
    Turn off HDR.
    6. map “your_map_name”
    Load the map again
    7. buildcubemaps
    8. disconnect
    9. mat_specular 1
    10. mat_hdr_level 2
    11. map “cp_dustbowl”
    We need to load another map, to clear the caches of your map contents, otherwise it will not reload any of the cubemaps.
    12. Disconnect again, and load up your map. Enjoy!
     
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  11. Fearlezz

    Fearlezz L10: Glamorous Member

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    Do what Eerieone said, or just use buildcubemaps, and then mat_reloadallmaterials. Works for me.
     
  12. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Of course.

    By the way, afte rreverting back to my Alpine Storm skybox, inputting buildcubemaps into the dev console crashes the game.