Vigilante212
L420: High Member
- Dec 21, 2008
- 481
- 33
At the last point make it so you can build on top of the roof with the tire on it. Its a pain to get up thier, but it would be a decent spot.
i had some of those in earlier versions, the complaints that came then were that people get bored seing always the same spawns and environment
also, getting a forward spawn after capturing a hard defended CP feels like a small reward and keeps the morale up. it always feels great, when you capture CP3 in badwater and then finally get that forward spawn
maybe i can kill 2 flies with one stroke,
i´ll give the 2nd forward an exit towards CP4, since its anyway close to the 3rd spawn, and delete the 3rd spawn, this way, build up teleporters at spawn2 don´t need to be abandoned and rebuild elsewhere
that way, i can also alter the camped spawnarea effectively![]()
eta maybe this weekend
still need some input from gameplay to legitimize the rc version of the map
Maybe use a func_areaportalwindow to spilt up these long chunks of map.
On our server, only a few are complaining about this, and that never makes the game unplayable.Again, the FPS is terrible and it's destroying most people machines.