(B1C 15v15) This is just a quick reaction based on only two rounds...
A lot of the sniper lanes I noted earlier remain, but even so the gameplay wasn't bogged down by snipers like before. In general, gameplay was vastly improved over the previous version we tested. Both teams were able to progress to the final point after reasonable battles (no steamrolls) but could not capture the final point.
The sentry position shown here is difficult to deal with because of RED actively defending on the opposite side of the screenshot (in the foreground). Adding a doorway in the area indicated would help tremendously:
Simlarly, the final area in general is a bit too open and very difficult to enter due to knockback from an array of sentries set up along the upper perimeter. I think it'd help if you broke up the area a bit (e.g. the red barrier on the right) as well as adding a path to the upper level from BLU's side (left ramp):
Also, the trek from BLU spawn to point 3 is on the long side. I'm not sure if this is a problem yet.
We'll continue to run playtests.