you can open
decompiled valve maps to see how they did it, but in your case something like this would be just fine:
when Blu cap the point, it will fire 2 Outputs to the door (in this case fort_door) to Open and Close, but Open is instantly while Close is with a delay of 60s
(also OnCapTeam1 is for Red iirc)
you can open
decompiled valve maps to see how they did it, but in your case something like this would be just fine:
when Blu cap the point, it will fire 2 Outputs to the door (in this case fort_door) to Open and Close, but Open is instantly while Close is with a delay of 60s
(also OnCapTeam1 is for Red iirc)
Thanks man, thia helped a lot, i was looking every tool in hammer to see if there a count down timer.