How to make a timer how decrease over time.

Lupe #savetf2

L1: Registered
Jul 11, 2022
19
5
What i am tryng to make is when you capture a point a door will open but i wanna to the door close again after 60 seconds like the big door in medieval mode, there is some way to do that?
 

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
you can open decompiled valve maps to see how they did it, but in your case something like this would be just fine:
when Blu cap the point, it will fire 2 Outputs to the door (in this case fort_door) to Open and Close, but Open is instantly while Close is with a delay of 60s
(also OnCapTeam1 is for Red iirc)

door_delay.jpg
 

Lupe #savetf2

L1: Registered
Jul 11, 2022
19
5
you can open decompiled valve maps to see how they did it, but in your case something like this would be just fine:
when Blu cap the point, it will fire 2 Outputs to the door (in this case fort_door) to Open and Close, but Open is instantly while Close is with a delay of 60s
(also OnCapTeam1 is for Red iirc)
you can open decompiled valve maps to see how they did it, but in your case something like this would be just fine:
when Blu cap the point, it will fire 2 Outputs to the door (in this case fort_door) to Open and Close, but Open is instantly while Close is with a delay of 60s
(also OnCapTeam1 is for Red iirc)

door_delay.jpg
Thanks man, thia helped a lot, i was looking every tool in hammer to see if there a count down timer.