Hello, is here any way to make parts of your map darker? Like dark forest you can wall through.
I tried func_dustcloud but thats not working very well. :/
the nodraw texture blocks light reaching whatever's behind it, but that may be too crude a solution. If you want realistic dark areas I'd suggest using a very dim light_environment and then extensively lighting wherever you don't want to be dark.
You can make light entities cast "dark" light by setting the colour values to black or something similar, if I'm not mistaken. You can also use the blocklight texture to block light, which will probably look more realistic
You can make light entities cast "dark" light by setting the colour values to black or something similar, if I'm not mistaken. You can also use the blocklight texture to block light, which will probably look more realistic
If you don't have any light entities there and it's still too bright, then either your env_lighting is too bright or you don't have any lights whatsoever and what you're seeing is actually mat_fullbright.
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