Shiny metal glitch! [FIXED]

Mazata

L3: Member
Sep 26, 2014
110
35
When I run around in my map some textures are becoming shiny, most metal textures as shown on the pictures? Plz help!
 

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Your map lacks cubemaps, they make reflections work properly. What you're seeing is the default reflection of the HL2 sky when you don't build your own. Look up cubemaps and how to build them here: https://developer.valvesoftware.com/wiki/Cubemap

Of note: there's a special method for building cubemaps in TF2. It's also listed here, but do look for it.
 

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
The scattergun looks kinda cool though. IMO
 

Mazata

L3: Member
Sep 26, 2014
110
35
Your map lacks cubemaps, they make reflections work properly. What you're seeing is the default reflection of the HL2 sky when you don't build your own. Look up cubemaps and how to build them here: https://developer.valvesoftware.com/wiki/Cubemap

Of note: there's a special method for building cubemaps in TF2. It's also listed here, but do look for it.

I have cubemaps built in already, and it worked before, should I try to do it again?