- Oct 6, 2008
- 1,969
- 451
Last edited:
I'm still a noob you want pics here - how?Well, judging by the screenshots (which incidentally you should have put here):
How am I to tell? I just opened hameer under the orange box specifications asumed they were all TF2 - How do you confiure hammer then?- Half-Life textures instead of TF2 textures. That's bad, because they don't fit. They also prevent you from joining the contest, of which one rule explicitly requires the usual TF2 theme to be used.
I did, maybe I should make them more radical maybe? Maybe it's the texture choice? They look like rocks in hammer and more like green growing stuff in game - any ideas what's happening there?- It's all squared. Make displacements out of these cliffs, they look completely unrealistic.
Wasn't sure how much they would add to file size - I think I have about 50 of them in the map- Regarding the fire torches: where does the fire actually come from? These look like there should be charcoals inside the upper cone or something like that. .
yes a rope can we make it movable in TF2?- The bridge looks rigid. Isn't it supposed to be a rope bridge?
will check it out- - There a track alignement problem in your first screenshot, the 90°angle is several units to the right of the straight section.
Use the [ img ] tag (no spaces), like in every other forum, to make the picture appear in your thread.I'm still a noob you want pics here - how?
Well, I'm tempted to say that if you have played TF2 (which I assume you haveHow am I to tell? I just opened hameer under the orange box specifications asumed they were all TF2 - How do you confiure hammer then?
The perfect solution for this is a custom model, but that's... complicated. But beter increase map size than leave them as they are.Wasn't sure how much they would add to file size - I think I have about 50 of them in the map![]()
http://developer.valvesoftware.com/wiki/Ropeyes a rope can we make it movable in TF2?
Every single one of us is mortified when he looks back at his first map, chances are you will not be an exceptionGood for a noob?