- May 31, 2013
- 1,019
- 851
Been playing CS:GO a bit lately and it has reminded me that playerclip only uses the "generic" surface property. In tactical games like CS:GO, where footstep sounds are extremely important, it seems odd to me that Valve hasn't taken 10 minutes to create playerclip textures for each material type. They practically drape every model in playerclip, so its effect is pretty big.