crazychicken
L2: Junior Member
- Feb 14, 2008
- 92
- 7
I'm having a problem with reflected surfaces. Reflective textures like the linoleum floor, the ducts and the sign gloss are all tinged extremely white. And in some places the lighting is too white as well.
Brilliant work! Have you considered making an Arena version of this, or perhaps taking the concept out to a Dustbowl-style trilogy?
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/railing_comproom.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radio_tower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radar001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radio_tower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/lightstick.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/lightstick.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/lightstick.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/lightstick.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/railing_comproom.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/railing_comproom.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_blustar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_blustar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radio_tower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/metal_watertower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_redbaron.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_redbaron.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/farm_windmill.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building002_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building007_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/train_signal_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_redbaron.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_redbaron.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_redbaron.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/sky_blustar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building007_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/train_signal_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radio_tower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_tankcar_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_tankcar_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/metal_watertower_skybox002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building001_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hydro/dam_pipes.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hydro/dam_pipes.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/fence_gate.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/aerospace/fence_gate.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hydro/small_substation1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_8cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_8cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_8cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_8cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_02b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/truss004.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/crane002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building007_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_tankcar_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radio_tower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/metal_watertower_skybox001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/train_building002_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006.mdl)
forthex said:A few miror gripes/bugs:
(...)
Sorry if I'm being REALLY nit picky. I'm like Seinfeld sometimes, the little things can just get to me, ya know?
|Cerious| said:This map also needs some optimization
|Cerious| said:EDIT: Oh, and remove the resupplies near the bridge in the yard. I can understand the second resupply (the one not in the respawn rooms) but the one by the bridge in the yard can really unbalance gameplay. (imagine those side rooms with the healthpacks in Turbine's main room if they were resupplies. this would cause a lot of camping, and a lot of stalemates). What I think you should do is remove the resupply and put a medium health pack inside. I trust that you'll know how to deal with this.
That drawing reminds me of the world ends with you's visual style, way better than my failure of a layout drawing