I've decided to compile a list of tips and tricks for pass_warehouse as well as Pass Time in general as a gamemode. This list should (hopefully) change over time as the map is edited. To leave a tip or trick, just post it in a comment below, and I'll try to get around to bringing it up to the main thread.
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If you jump right before you throw, you can get the Jack to go a little bit higher and thus further. This can be helpful when trying to throw the Jack into the goal from a longer distance.
You can airblast the Jack as Pyro, which can be especially helpful if the Jack is airborne.
Jacks can be catapulted from jumppads in the same way that players can be. When the Jack uses a jumppad, it will most likely fly in a predictable pattern, even if it is thrown in a way in which the pattern wouldn't make much sense.
There are two high-up openings facing diagonally towards mid. You can throw the jack on a respective floor jumppad on the ground level and it will follow a predictable path up into the opening, even if you throw from a weird angle. As such, you can stand in one of the openings, throw the Jack directly across towards the other opening, and it will bounce until it flings up from the jumppad into the opening above.
The areas on both sides with the large containers (which I call the covered annexes) has a space between the containers which may play as a very strategic location. There are many throws that can be made that make the ball drop between the crates. It may be helpful to throw the ball towards your own base and into here before pushing forwards towards the enemy's goal.
Use the jumppads on the high roofs on either side of the middle area to catch the ball as it is coming down (launch yourself around the time the Jack falls out of the dropper). Also, if you airblast the Jack directly forward as it is coming down, it will fly to the opposite jumppad, and launch back and between the large containers in the covered annex.
The picture below shows a useful throw in getting the ball between the containers in the covered annex.
To get to the protruding balcony quickly, jump onto the wooden barrier, and then jump to the balcony from there.
This small area is disorientingly dark; use it to your advantage.
You can pass the ball away and then back to yourself here, if you so may choose.
Note: This may not be intentional, but since it hasn't been patched out of the game in the past few patches, the tip has been added.The sandman ball can steal the jack at range.
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