- Jun 13, 2015
- 49
- 10
Hello there!
Just as the titile says, I'm having a bit of a problem with compiling a model and getting the collisions right. They are getting shrink-wrapped upon all the different ways of compilation I've tried. It's a large surf slide so I can't really go down on the mesh size and face count.
Here's the collision part of the compile log:
To fix the issue I have...
I have everything set up properly because I can compile non-complex and/or medium sized object just fine.
Thank you for the time and all your help!
Just as the titile says, I'm having a bit of a problem with compiling a model and getting the collisions right. They are getting shrink-wrapped upon all the different ways of compilation I've tried. It's a large surf slide so I can't really go down on the mesh size and face count.
Here's the collision part of the compile log:
Code:
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex elements of ramp_main_2_phys.smd, building single convex!!!!
Model has 33 convex sub-parts
Collision model completed.
To fix the issue I have...
- been trying compiling through Propper and StudioMDL (SMD files and QT file still created with Propper),
- made sure to set "Concave Collisions" in propper_model class brush when compiling with Propper,
- made sure that there isn't a brush too thin (all are at least 4 units thick),
- made sure $concave is present in the $collisionmodel class in the QT file,
- tried increasing the $maxconvexpieces in the QT file,
- tried running StudioMDL with the -fullcollide parameter,
- opened the _phys.smd file in a model editor to check if it's correct,
- added all of the faces in the collision model to the same smoothing group.
I have everything set up properly because I can compile non-complex and/or medium sized object just fine.
Thank you for the time and all your help!
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