4cp_controltower

Yahiamice

L1: Registered
Nov 6, 2014
13
9
So uh,it's a basic control point map, all CPs are arranged in a tower.
A team can only cap a control point successively after capturing the last one(to unlock them)
For instance,if blu caps the first point and caps the second, red can't cap either the second, third or fourth point,and they must start by capping the first one. Capping the first point will also reset the ownership of the 2 other points, so the attacking team also needs to focus on defence!

Please let me know what you think after you've had a chance to play.
Feedback is appreciated as it's in alpha stage only!
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Just from the screenshots this looks really open and flat, does not look like it would be much fun to play on at all. Not to mention those sightlines that run directly across the map from spawn to spawn.
 

Yahiamice

L1: Registered
Nov 6, 2014
13
9
Just from the screenshots this looks really open and flat, does not look like it would be much fun to play on at all. Not to mention those sightlines that run directly across the map from spawn to spawn.

I know right,it's still on the earliest developpement stage,couldnt expect more :(
 

Yahiamice

L1: Registered
Nov 6, 2014
13
9
And this what I think is his first map.

You know,the reason i'm posting it here is that i'm out of ideas to "greatify" this map, as i took an all-nighter making it
Plus,i have numerous other maps,but all of them are stuck in alpha due to feedback being so negative i lost motivation
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
You know,the reason i'm posting it here is that i'm out of ideas to "greatify" this map, as i took an all-nighter making it
Plus,i have numerous other maps,but all of them are stuck in alpha due to feedback being so negative i lost motivation

Well you need to listen to the feedback and make a2 better in every sense.
And many haven played the map, so submit it to the game day and people mind find this map fun.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
I know right,it's still on the earliest developpement stage,couldnt expect more :(

I'm simply giving feedback, not trying to hurt your feelings at all.

You said you wanted feedback so I'm giving feedback based on what I see in the screenshots.
 

Yahiamice

L1: Registered
Nov 6, 2014
13
9
Sorry for taking your feedback in a little bit too exxagerated it's my first time here :<
I'll try adding up things to cover that empty space,but what?
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Sorry for taking your feedback in a little bit too exxagerated it's my first time here :<
I'll try adding up things to cover that empty space,but what?

You could add some terrain variation, it looks very flat and I feel like adding some displacement hills would be nice.

Do a bit of research on displacements before implementing them though.

Try and break up the playspace, don't just spam cover everywhere.

When mapping for TF2 you have to keep in mind that all nine classes are unique and all have different play styles. It is best to think about all of them and see what you can do to provide for each class.

For example, right now your map seems very flat yet jump class oriented (with the big tower in the middle).
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Sorry for taking your feedback in a little bit too exxagerated it's my first time here :<
I'll try adding up things to cover that empty space,but what?

Displacements and rock props. Or try modificate the shape of the map.