Floor that you die from touching?

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
Hey!

I'm making a map situated in a big city, like new york style, where the battles are fought on top of the skyscrapers. I thought that one automatically dies when falling from a sufficient height, but when I let a pyro fall from the rooftop to the streets below, (approximately 4000 pixels or whatever it is) it only got like fifty damage. I want him to DIE when touching the ground, dammit, like when you fall from the capture point E in cp_steel! Anybody, how do I do this?
 

Apex_

L3: Member
Jan 23, 2008
122
14
Methinks this belongs in the mapping discussion, not the server section.
 
Dec 25, 2007
566
439
9000 damage will kill you. That's all.
 

Apex_

L3: Member
Jan 23, 2008
122
14
It's an internet meme folks.

Over 9000

On a sidenote, any damage over about 450 will work. That's an overhealed heavy's max health, and trigger_hurt ignores ubercharges.
 
Last edited:

Ida

deer
aa
Jan 6, 2008
2,289
1,372
my trigger hurt on the bottom of the cliff is 1000, if that doesnt kill them, the actual +-2000 units of drop will.

Are you sure? I had a drop (which I cut out) that was at least 1500 units and I didn't take a lot of damage from it when I tested it. I thought there was a damage cap for falls.

EDIT: Oh, I didn't see the word "if", which I guess makes this message a bit pointless. :|