CTF My map insta-crashes TF2, but no errors in interlopers.net??

spacenoobs

L1: Registered
May 10, 2014
22
0
Hi... I'm trying to make a map... I don't know if this is the wrong place or not... but here goes.

It's a map with a giant spiral in the middle (yes I posted here a long time ago... I'm trying to revive this map :) )

So anyhow... It's an abandoned missile base, that has a giant spiral staircase, where I want most of the action to focus around. I figured fighting around a massive spiral staircase sounds new and interesting. It's also got some side coridoors. A water-way. Some caves. It's got lots of fun stuff in the map.

And... for some reason... one day it decided to stop working. Just crashed TF2. I did so many changes I couldn't "just backtrack". I tried deleting the last few big things I added... no difference, it still crashes TF2.

TF2 will crash straight to desktop. No error message. So I can't even debug it.

Hammer's problem finder... finds no problems.

Interlopers.net found no errors. (it did find some minor ones that I fixed.)

So now what? Any ideas anyone?

The compiled BSP is here btw: https://dl.dropboxusercontent.com/u/62948947/ctf_spiral_missile.bsp

LOG: https://dl.dropboxusercontent.com/u/62948947/ctf_spiral_missile.log
 
Last edited:

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
Are you sure all your water is on the same level? I am not sure if that is a game-crashing problem thougth.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
You have displacements set to power 4. Those are known to cause crashes when interacting with physics. Depending on what you have in your map that could be immediate. Reduce them to power 3 or 2 and see if the crash persists.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
You probably should've made a thread here instead of submitting this as a map, too
 

Zeq

L1: Registered
Dec 30, 2013
14
11
There are two tf_gamerules entities in the map at locations 3640 -168 1624 and 7091 -823 257. Using more than one of these entities in a map will cause it to crash like you have experienced. I tried removing one of them and recompiling and it worked!
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
You have displacements set to power 4. Those are known to cause crashes when interacting with physics. Depending on what you have in your map that could be immediate. Reduce them to power 3 or 2 and see if the crash persists.

Has anyone ever actually needed power 4? A displacement that big that it needs power 4 would be way too massive and flat for what you'd want, right?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Has anyone ever actually needed power 4? A displacement that big that it needs power 4 would be way too massive and flat for what you'd want, right?

I've seen them used in Out of Bounds areas or in skyboxes (because some people like to take that risk)