- Oct 13, 2013
- 17
- 2
I'm trying to create dynamic payload events such as the rotating track in pl_barnblitz or the elevating track in plr_hightower (except these events are controlled by some cap point).
There isn't much out there on this and I'm fairly new to all the entities and logic; Though I'm looking through plr_hightower and pl_barnblitz, I'm a bit overwhelmed at where to start.
If someone experienced could suggest a plan of attack for me to take, I'd appreciate it a lot!
There are 3 scenarios that vary slightly:
Stage 1- Independent CP lifts a drawbridge needed to push the cart
Stage 2- Independent CP will push the cart up a spiralling track that is inaccessible to players
Stage 3- Payload CP will lift and rotate the track and cart upward (essentially the same as hightower's elevators)
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My general plan so far:
1. lock cart at certain path_track
2. Associate the CP (and capture areas) to the bridge (or cart in Stage 2); apply "downhill cart" effect
3. upon capture, the path_track is unlocked and the prop/bridge will be locked into place.
There isn't much out there on this and I'm fairly new to all the entities and logic; Though I'm looking through plr_hightower and pl_barnblitz, I'm a bit overwhelmed at where to start.
If someone experienced could suggest a plan of attack for me to take, I'd appreciate it a lot!
There are 3 scenarios that vary slightly:
Stage 1- Independent CP lifts a drawbridge needed to push the cart
Stage 2- Independent CP will push the cart up a spiralling track that is inaccessible to players
Stage 3- Payload CP will lift and rotate the track and cart upward (essentially the same as hightower's elevators)
My general plan so far:
1. lock cart at certain path_track
2. Associate the CP (and capture areas) to the bridge (or cart in Stage 2); apply "downhill cart" effect
3. upon capture, the path_track is unlocked and the prop/bridge will be locked into place.
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