I'm trying to create dynamic payload events such as the rotating track in pl_barnblitz or the elevating track in plr_hightower (except these events are controlled by some cap point). There isn't much out there on this and I'm fairly new to all the entities and logic; Though I'm looking through plr_hightower and pl_barnblitz, I'm a bit overwhelmed at where to start. If someone experienced could suggest a plan of attack for me to take, I'd appreciate it a lot! There are 3 scenarios that vary slightly: Stage 1- Independent CP lifts a drawbridge needed to push the cart Stage 2- Independent CP will push the cart up a spiralling track that is inaccessible to players Stage 3- Payload CP will lift and rotate the track and cart upward (essentially the same as hightower's elevators) '' My general plan so far: 1. lock cart at certain path_track 2. Associate the CP (and capture areas) to the bridge (or cart in Stage 2); apply "downhill cart" effect 3. upon capture, the path_track is unlocked and the prop/bridge will be locked into place.