CP Backwater

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Just thought I'd start this off now, so I keep updating and stuff!

Planning either a 3-CP or 5-CP map not sure which yet, but its going to be the in Swamp theme from the lovely people at TF2Maps here!
Don't really like the desert theme that much :)O:O) so probably be doing maps in other themes generally.

Anyway here are a couple in-hammer shots for you guys, and peace.
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
Might I suggest not detailing a map that you don't even have a fully-fleshed out layout for? When you get this tested for gameplay it will just be a lot more work fixing it.
Might I also advise against so much water in the playable area. Water just isn't a good mechanic, generally.
I also see a lack of tool brushes. If you've toggled their visibility: fine, otherwise clip everything. Trust me. That way half of your feedback won't be "clip this."
 

tyler

aa
Sep 11, 2013
5,102
4,621
I think it's all ankle height water. It could be interesting. Be warned that soldiers and demos can jump higher and farther out of water.
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
its meant to slow them, its more of a route for spy's etc, rather than a main route to the CP
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Be warned that soldiers and demos can jump higher and farther out of water.

Why is that?! No logic in that at all?
Actually thinking about it, a man who can fire a rocket at his feet and if he crouches and jumps flies through the air really far and doesn't die...

Hmm.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Not to mention they can land without taking any fall damage. Water in Source is silly like that.
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Water is weird haha, on the otherhand not that many places to fall from so y'know, we'll see when it comes to testing!
 

Headhunter09

L1: Registered
Apr 29, 2012
47
10
It's because water is incompressible.

</bad science>

Also, I would suggest completely planning out the map on paper, since it pays to build areas with the whole map in mind (such as if you need to accommodate underground or connecting areas).
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
oh i've drawn it out completely, this is just the first bit i've made because i've never used water before so i wanted to do it first! :)