CTF Concrete

The Joker

L1: Registered
Nov 19, 2011
7
0
MAP DESCRIPTION: CTF_Concrete is a Capture-The-Flag map for Team Fortress 2. Symmetrical, face-paced, violent, and compact, this map offers close-quarters-combat, solid in-the-face confrontations, and a whole lot of blood and guts spilled everywhere.

Set within a small complex with the opposing RED and BLU bases ridiculously close to eachother, rushing toward the flag rooms is a breeze for Scouts and other fast classes. Setting up defenses within the flag rooms immediately is very, very, very strongly advised.

In the center of the complex is a small generator room with offices belonging to each opposing faction. Health, ammo, and a direct route via vents to the opposing teams' flag room makes this central room a high-priority target for both RED and BLU forces.

KEY ELEMENTS:
- Symmetrical design
- Main, central generator room
- Vent shafts lead directly above flag rooms
- Compact, close-quarters environment
- Claustrophobic corridors leading to flag rooms
- Highly-defensible flag rooms
- Two secondary boiler rooms connecting the central generator room to each team's spawn
 
Last edited:

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
The name complex is taken by another map (actually 3). Although they don't seem to be update often, I'd suggest changing the name so no confusion arises.


If you have a new name, just tell me and I can change the name of the thread for you.

Also, the map looks very open and square. maybe scale down the rooms a bit and add some more interesting geometry!
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
It looks a lot like turbine. I like the mid bridge, but it looks like otherwise it's a lot of square rooms.

One thing that many people will object to is
- Highly-defensible flag rooms

Most people think that flag rooms should be more open, to prevent defenders from hiding in the flag room and eternally defending.
 

The Joker

L1: Registered
Nov 19, 2011
7
0
The name complex is taken by another map (actually 3). Although they don't seem to be update often, I'd suggest changing the name so no confusion arises.


If you have a new name, just tell me and I can change the name of the thread for you.

Also, the map looks very open and square. maybe scale down the rooms a bit and add some more interesting geometry!

I plan to add detail and props in the next version of the map (a2). This essentially is just the first fully playable version of the map.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
You should change the name tough, it is already in use, boring name and doesn't really suit the map that much.