CTF Concrete

Discussion in 'Map Factory' started by The Joker, Nov 24, 2011.

  1. The Joker

    The Joker L1: Registered

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    MAP DESCRIPTION: CTF_Concrete is a Capture-The-Flag map for Team Fortress 2. Symmetrical, face-paced, violent, and compact, this map offers close-quarters-combat, solid in-the-face confrontations, and a whole lot of blood and guts spilled everywhere.

    Set within a small complex with the opposing RED and BLU bases ridiculously close to eachother, rushing toward the flag rooms is a breeze for Scouts and other fast classes. Setting up defenses within the flag rooms immediately is very, very, very strongly advised.

    In the center of the complex is a small generator room with offices belonging to each opposing faction. Health, ammo, and a direct route via vents to the opposing teams' flag room makes this central room a high-priority target for both RED and BLU forces.

    KEY ELEMENTS:
    - Symmetrical design
    - Main, central generator room
    - Vent shafts lead directly above flag rooms
    - Compact, close-quarters environment
    - Claustrophobic corridors leading to flag rooms
    - Highly-defensible flag rooms
    - Two secondary boiler rooms connecting the central generator room to each team's spawn
     
    Last edited: Nov 25, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The name complex is taken by another map (actually 3). Although they don't seem to be update often, I'd suggest changing the name so no confusion arises.


    If you have a new name, just tell me and I can change the name of the thread for you.

    Also, the map looks very open and square. maybe scale down the rooms a bit and add some more interesting geometry!
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It looks a lot like turbine. I like the mid bridge, but it looks like otherwise it's a lot of square rooms.

    One thing that many people will object to is
    Most people think that flag rooms should be more open, to prevent defenders from hiding in the flag room and eternally defending.
     
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  4. The Joker

    The Joker L1: Registered

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    I plan to add detail and props in the next version of the map (a2). This essentially is just the first fully playable version of the map.
     
  5. Wilson

    aa Wilson Burial by Sleep

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    You should change the name tough, it is already in use, boring name and doesn't really suit the map that much.
     
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  6. Sergis

    aa Sergis L666: ])oo]v[

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    when do you plan to test it
     
  7. The Joker

    The Joker L1: Registered

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    Well, I could test it now, but I can also start serious testing after a detail pass. :thumbup:
     
  8. Wilson

    aa Wilson Burial by Sleep

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    No!

    It is much better idea both detailing and mapping wise test map in alpha.
    When there is no detail, it is easier to go around changing layout.
     
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