EU Gameday Thursday April 14th

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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TF2Maps.net Official EU Server: 178.63.146.2:27015
Gameday Host: Fr0z3n :D


Event will begin at:
Central European: 6:00 PM
UK: 5:00 PM
Eastern: 12:00 PM (noon)
Central: 11:00 AM
Mountain: 10:00 AM
Pacific: 9:00 AM
Find your time here

Map Submission Format
Required: Exact Map Filename (ctf_example_a4)
Required: TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
First time submissions, Required: TF2Maps.net discussion thread number.
__My scheduling system uses this number, I need it, not the post number. (picture)
If you need a specific time slot: Available time & your time zone.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options
• A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture)

Rules
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be IN DEVELOPMENT, finished maps do not require testing.
Map may NOT use a point_servercommand to alter any variables.
Map must be designed for normal play.
__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

• You may NOT reserve a submission without a download.
• Non-compliance with rules will result in rejection of the submission.
• If an author has more than one map they want tested, they must be submitted to separate days.


Information
• Submission deadline is 11 PM EST, 1 day prior.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Submissions will be limited to 3 hours of testing.
Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 2:40 EST is allowed, 30 minute test starting at 2:50 EST isn't)

(woo post 900!)


Hey look! Its a folder with all the maps files here!
 
Last edited by a moderator:

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
koth_doublepoint_a01a
Thread: 16807
Download: bsp, bz2
Time: any

The deal with this map: although I submitted it for today's gameday, Harribo chose not to put it in the lineup because of a bug with announcer voice messages (a perfectly reasonable decision). I'd like to get testing on the layout and gameplay, and in my opinion the announcer bug is by no means gamebreaking.

So, it's up to you to decide the announcer bug is too annoying to subject players to on gameday. I'd love to have it tested, but I'd understand if you didn't want to run it, it's your call.
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
Oh, well, I know what's causing it. In the game mechanics, when a team owns both of the points, that team's timer should run down at twice the rate. To make that happen I have a logic_timer that's enabled when a team owns both points that sends an output every second to team_round_timers to add -1 seconds in addition to that timer counting down normally. The result is that announcer says "Time is being added" every second when it's counting down at double speed.

As far as I know, there's no way to turn off announcer voice messages on zz_red_koth_timer and zz_blue_koth_timer (the team_round_timers) because they're entities created at compile-time by the tf_koth_logic entity.
 

Soupstorm

L2: Junior Member
Sep 22, 2009
67
12
Oh, well, I know what's causing it. In the game mechanics, when a team owns both of the points, that team's timer should run down at twice the rate. To make that happen I have a logic_timer that's enabled when a team owns both points that sends an output every second to team_round_timers to add -1 seconds in addition to that timer counting down normally. The result is that announcer says "Time is being added" every second when it's counting down at double speed.

As far as I know, there's no way to turn off announcer voice messages on zz_red_koth_timer and zz_blue_koth_timer (the team_round_timers) because they're entities created at compile-time by the tf_koth_logic entity.
I'm not sure if this would work, but you could make the length of the timers very short, and then toggle their pause states when each team does and does not have both points capped. It would have an identical net effect on gameplay overall.

Also - could one of the admins upload cp_silicavalley_a3 to replace a2? I added a new route and tweaked a few others.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Technically no to both of you, Since tyker your isn't gameplay related i will make a note that its missing ambient sounds.

Soupstorm, the deadline was 10 hrs ago to update/change the version of map, so we will be testing a2. If you want to have a2 pulled, then we can add a3 to a post map test impromptu, if one appears.