TF2Maps.net Official EU Server: 178.63.146.2:27015 Gameday Host: Fr0z3n Event will begin at: Central European: 6:00 PM UK: 5:00 PM Eastern: 12:00 PM (noon) Central: 11:00 AM Mountain: 10:00 AM Pacific: 9:00 AM Find your time here Map Submission Format • Required: Exact Map Filename (ctf_example_a4) • Required: TF2Maps.net file ID number, OR url to offsite download. __BZ2 compressed files are greatly appreciated to save time for the host. __May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc). • First time submissions, Required: TF2Maps.net discussion thread number. __My scheduling system uses this number, I need it, not the post number. (picture) • If you need a specific time slot: Available time & your time zone. • If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage) • If you are a donator with upload abilities, please say if you have already uploaded the map. Testing options • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages). You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture) Rules • The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc. __The purpose of this testing is to help authors refine their designs, not catch newbie bugs. • Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp) __Do not rename a bsp after compile. The vmf must be renamed before compile. • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp) __Our Linux servers don't work with uppercase names. • Map must be IN DEVELOPMENT, finished maps do not require testing. • Map may NOT use a point_servercommand to alter any variables. • Map must be designed for normal play. __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. • You may NOT reserve a submission without a download. • Non-compliance with rules will result in rejection of the submission. • If an author has more than one map they want tested, they must be submitted to separate days. Information • Submission deadline is 11 PM EST, 1 day prior. • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15. • Submissions will be limited to 3 hours of testing. • Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 2:40 EST is allowed, 30 minute test starting at 2:50 EST isn't) (woo post 900!) Column 1 Column 2 Column 3 Column 4 Map Author Time Demos koth_doublepoint_a01a Zhan 20 http://dl.dropbox.com/u/11183/gamed.../auto-20110414-1714-koth_doublepoint_a01a.zip cp_labs_a1 pytholos 30 http://dl.dropbox.com/u/11183/gameday demos 14th of April/auto-20110414-1732-cp_labs_a1.zip cp_teddy_rc1 honeymustard 30 http://dl.dropbox.com/u/11183/gameday demos 14th of April/auto-20110414-1800-cp_teddy_rc1.zip cp_drag_b13 Tyker 30 http://dl.dropbox.com/u/11183/gameday demos 14th of April/auto-20110414-1826-cp_drag_b13.zip cp_silicavalley_a2 Soupstorm 30 http://dl.dropbox.com/u/11183/gameday demos 14th of April/auto-20110414-1855-cp_silicavalley_a2.zip cp_morras_castle_beta2dot4 Sergis 30 http://dl.dropbox.com/u/11183/gamed...-20110414-1926-cp_morras_castle_beta2dot4.zip cp_frostline1a12 Mr. Happy 20 http://dl.dropbox.com/u/11183/gameday demos 14th of April/auto-20110414-1957-cp_frostline_1a12.zip Hey look! Its a folder with all the maps files here!
koth_doublepoint_a01a Thread: 16807 Download: bsp, bz2 Time: any The deal with this map: although I submitted it for today's gameday, Harribo chose not to put it in the lineup because of a bug with announcer voice messages (a perfectly reasonable decision). I'd like to get testing on the layout and gameplay, and in my opinion the announcer bug is by no means gamebreaking. So, it's up to you to decide the announcer bug is too annoying to subject players to on gameday. I'd love to have it tested, but I'd understand if you didn't want to run it, it's your call.
Oh, well, I know what's causing it. In the game mechanics, when a team owns both of the points, that team's timer should run down at twice the rate. To make that happen I have a logic_timer that's enabled when a team owns both points that sends an output every second to team_round_timers to add -1 seconds in addition to that timer counting down normally. The result is that announcer says "Time is being added" every second when it's counting down at double speed. As far as I know, there's no way to turn off announcer voice messages on zz_red_koth_timer and zz_blue_koth_timer (the team_round_timers) because they're entities created at compile-time by the tf_koth_logic entity.
cp_frostline_1a12 Download Here Thread #: 16332 Orphaned Stage 1/2, but late alpha, so I'd like to request 20+ minutes SourceTV: Please
Alright Zhan, I'll have a listen. Mr Happy, I will see what maps are offered and see what I can do to fit your request.
Map name: cp_drag_b13 Thread: 13808 Download: http://dl.dropbox.com/u/1641307/Maps/drag/cp_drag_b13.bsp Time: third or fourth please STV: Yes please! [EDIT] Almost forgot STV!
Map name: cp_silicavalley_a2 Thread: 16861 Download: http://dl.dropbox.com/u/5822947/cp_silicavalley_a2.bsp.bz2 Time: Any is fine
Map: cp_morras_castle_beta2dot4 Thread: 14264 http://forums.tf2maps.net/showthread.php?t=14264 Download: http://dl.dropbox.com/u/9180221/TF2/cp_morras_castle_beta2dot4.bsp.bz2 Time: any STV: Yes please.
Map: cp_teddy_rc1 Thread: 16061 Download: http://dl.dropbox.com/u/6591985/maps/cp_teddy_rc1.bsp.bz2 Time: Second or third
I made a slight mistake. Forgot to include the scripts for the ambient sounds. http://dl.dropbox.com/u/1641307/Maps/drag/cp_drag_b13a.bsp This is a fixed version. I hope it can be used instead of b13 in the test, if I am not too late!
I'm not sure if this would work, but you could make the length of the timers very short, and then toggle their pause states when each team does and does not have both points capped. It would have an identical net effect on gameplay overall. Also - could one of the admins upload cp_silicavalley_a3 to replace a2? I added a new route and tweaked a few others.
Technically no to both of you, Since tyker your isn't gameplay related i will make a note that its missing ambient sounds. Soupstorm, the deadline was 10 hrs ago to update/change the version of map, so we will be testing a2. If you want to have a2 pulled, then we can add a3 to a post map test impromptu, if one appears.