- Aug 26, 2009
- 5
- 3
ATTENTION, AT 3:35AM GMT, 8TH JANUARY 2011, THE NONE RETINA SCORCHING VERSION OF CENTRIFUGE WAS UPLOADED!
This is the first public release of the map CP_Centrifuge (version 0.8 (previous versions had been limited to close friends and bots)). In Centrifuge, each team must first capture the two outer points, before moving on to the center point and finally capping the opposing team's home point. Even if a team has captured the middle point, if they lose one of the outer points, they can no longer capture the enemy's home point. Standing on a point whilst it cannot be captured will take anybody standing on it to the other floor on the map. Perfect for a surprise attack. Warning, any harm caused by the entering of limbs and extremities into the centrifuge or by falling into the not quiet bottomless black pit is through nobody's fault but your own.
The floor lights guide you to the next point that you can capture, so if you don't know where to go, follow your team lights.
This is the first map I've ever made for TF2 (or for any game, for that matter), so all comments/feedback/constructive criticism is welcome.
This is the first public release of the map CP_Centrifuge (version 0.8 (previous versions had been limited to close friends and bots)). In Centrifuge, each team must first capture the two outer points, before moving on to the center point and finally capping the opposing team's home point. Even if a team has captured the middle point, if they lose one of the outer points, they can no longer capture the enemy's home point. Standing on a point whilst it cannot be captured will take anybody standing on it to the other floor on the map. Perfect for a surprise attack. Warning, any harm caused by the entering of limbs and extremities into the centrifuge or by falling into the not quiet bottomless black pit is through nobody's fault but your own.
The floor lights guide you to the next point that you can capture, so if you don't know where to go, follow your team lights.
This is the first map I've ever made for TF2 (or for any game, for that matter), so all comments/feedback/constructive criticism is welcome.
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