pl_compound help needed

mavadosh

L1: Registered
May 27, 2008
29
0
hey
im looking for someone that wants to assist in finishing my map off, ive got the level creation covered, just a few things that i need fixing.
---I need someone that can go over the pl stuff ive done and to help sort the track.
---Fix a bug with the doors.

if you think you can help please contact me asap
xfire - imavadosh
email mavadosh@gmail.com
or come on my ts just dont call urself guest u just get kicked - come with TF2M in the name please
85.234.155.45:8830
 

mavadosh

L1: Registered
May 27, 2008
29
0
well the small door problem is that people can run thru them and shoot through them.

the pl problem is bigger as i dont actually no how to do it, i copied over the gold rush script and changed it to suit however i dont no how to fix it up properly
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Start by detailing the problem.

The doors, are they func_doors? what texture are you using? got a model parented to them? got the right collision settings in the model? you know, that sort of thing so we can actually help rather than stab in the dark

And the payload problem, what IS it? crashes? cart doesnt respont properly? HUD problems? could be anything....
 

mavadosh

L1: Registered
May 27, 2008
29
0
here what i have on the door model and its function

the only problem with them is that people can run thru
pldoor.JPG



the payload setup i need the whole done properly, i need a full tutorial or someone that noes how to do it to do it. the valve tutorial had things missing
 

DasMatze

L2: Junior Member
May 17, 2008
87
31
You must parent the model to the door. In the "Parent" line of the prop enter the name of the door (in this case it's D3TF).

DasMatze
 

YM

LVL100 YM
aa
Dec 5, 2007
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the payload setup i need the whole done properly, i need a full tutorial or someone that noes how to do it to do it. the valve tutorial had things missing

Don't you understand the concept of a forum?
You post your problem then everyone pools their knowledge to help you fix it, you are thousands of times less likely to get usefull assistance if you keep your problem to one over enthusisastic person, let everyone know so we can help.
 

mavadosh

L1: Registered
May 27, 2008
29
0
what models do i use for the track and the bomb, and the start and end points? does it matter how high the track path is above the track. how do i make it so that the bomb spawns on the start


also putting the door function as parent to model doesnt work
nor does the model to the function
 

mavadosh

L1: Registered
May 27, 2008
29
0
yeah those 'tutorials' are flawed... ive looked and followed them both to the point with no success, the payload one doesnt show you how to make the track
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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prop_static for the tracks.

Read and follow this - Making your first map

Once you've done that you will know how to make the track.

The path_tracks you use need to be about 64 units above the track. Because of the way the cart is done if you have them lower it will gitter and not work properly.

There are no 'start' and 'end' points, you have to be creative with brushes.

The bomb is a prop_physics_override off the top of my head which should appear when the map starts just like every other prop

You're door model doesnt need to be parented to the door brush, but the door brush needs to tell the model to fire the open and close animations
The door brush needs the following outputs:
onOpen | D3T | setAnimation | open | 0:00
onClose | D3T | setAnimation | close | 0:00
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
yeah those 'tutorials' are flawed... ive looked and followed them both to the point with no success, the payload one doesnt show you how to make the track

They aren't flawed, they are fine.

You make a track with a path_track, they are easy to use. Place one, give it a name, then shift-drag it to the next point on your path, hammer takes care of the renaming automatically.

The links Nineaxis gave you have everything you need to know, just look around the site, and search for path_track