pl_compound help needed

Discussion in 'WIP (Work in Progress)' started by mavadosh, May 27, 2008.

  1. mavadosh

    mavadosh L1: Registered

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    hey
    im looking for someone that wants to assist in finishing my map off, ive got the level creation covered, just a few things that i need fixing.
    ---I need someone that can go over the pl stuff ive done and to help sort the track.
    ---Fix a bug with the doors.

    if you think you can help please contact me asap
    xfire - imavadosh
    email mavadosh@gmail.com
    or come on my ts just dont call urself guest u just get kicked - come with TF2M in the name please
    85.234.155.45:8830
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    That's a bit extreme... tell us your problem here.
     
  3. mavadosh

    mavadosh L1: Registered

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    well the small door problem is that people can run thru them and shoot through them.

    the pl problem is bigger as i dont actually no how to do it, i copied over the gold rush script and changed it to suit however i dont no how to fix it up properly
     
  4. YM

    aa YM LVL100 YM

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    Start by detailing the problem.

    The doors, are they func_doors? what texture are you using? got a model parented to them? got the right collision settings in the model? you know, that sort of thing so we can actually help rather than stab in the dark

    And the payload problem, what IS it? crashes? cart doesnt respont properly? HUD problems? could be anything....
     
  5. mavadosh

    mavadosh L1: Registered

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    here what i have on the door model and its function

    the only problem with them is that people can run thru[​IMG]


    the payload setup i need the whole done properly, i need a full tutorial or someone that noes how to do it to do it. the valve tutorial had things missing
     
  6. DasMatze

    DasMatze L2: Junior Member

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    You must parent the model to the door. In the "Parent" line of the prop enter the name of the door (in this case it's D3TF).

    DasMatze
     
  7. YM

    aa YM LVL100 YM

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    Don't you understand the concept of a forum?
    You post your problem then everyone pools their knowledge to help you fix it, you are thousands of times less likely to get usefull assistance if you keep your problem to one over enthusisastic person, let everyone know so we can help.
     
  8. mavadosh

    mavadosh L1: Registered

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    what models do i use for the track and the bomb, and the start and end points? does it matter how high the track path is above the track. how do i make it so that the bomb spawns on the start


    also putting the door function as parent to model doesnt work
    nor does the model to the function
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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  10. mavadosh

    mavadosh L1: Registered

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    yeah those 'tutorials' are flawed... ive looked and followed them both to the point with no success, the payload one doesnt show you how to make the track
     
  11. YM

    aa YM LVL100 YM

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    prop_static for the tracks.

    Read and follow this - Making your first map

    Once you've done that you will know how to make the track.

    The path_tracks you use need to be about 64 units above the track. Because of the way the cart is done if you have them lower it will gitter and not work properly.

    There are no 'start' and 'end' points, you have to be creative with brushes.

    The bomb is a prop_physics_override off the top of my head which should appear when the map starts just like every other prop

    You're door model doesnt need to be parented to the door brush, but the door brush needs to tell the model to fire the open and close animations
    The door brush needs the following outputs:
    onOpen | D3T | setAnimation | open | 0:00
    onClose | D3T | setAnimation | close | 0:00
     
  12. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    They aren't flawed, they are fine.

    You make a track with a path_track, they are easy to use. Place one, give it a name, then shift-drag it to the next point on your path, hammer takes care of the renaming automatically.

    The links Nineaxis gave you have everything you need to know, just look around the site, and search for path_track
     
  13. mavadosh

    mavadosh L1: Registered

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    Ive had it sorted for a while, thanks anyway.
     
  14. MangyCarface

    aa MangyCarface Mapper

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    Incorrect, scroll down, there is a section called "Building the Track" that does exactly that. Those are actually very good quality tutorials