artpass_terabytest

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
The map was completed and submitted for the Artpass Contest.

Credits:

  • Acumen: Birch trees models, Grain machine model, Chutes models, Reskin of grain elevator model, Open grain sack model
  • Gooba: Dusk skybox texture, suggestions for the map
  • Wilson Wankhouse: suggestions for the map

Images:
Final pictures gallery
Work In Progress pictures gallery

Videos:
Old video
There is going to be a new video soon showing all the iterations of the map.

Mediafire mirror (zip, 25,8mb)
 
Last edited:

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Looking good!
The outside of the spawn is not very detailed, though - you should work there.
I really like what you did to the building outside the BLU spawn!
But it's a bit day - ish for a sawmill themed map.
Good luck!

Edit: Nice music in the video!
 
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TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Thank you Kiwi!

Some new pics. Added a bit more detail and changed the wood texture to metal.
m4l_1.png

m4l_2.png

m4l_3.png

m4l_4.png
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
glad you finally opened a thread. bit generic in places, but it's just a start in the end, isn't it. the pink lighting (and not fitting skybox) does indeed pull the atmosphere down a bit, though. gonna be interesting to see some more work into that !
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
Looking good. I like the lighting and the skybox, but not both together.
 

dire_luck

L1: Registered
Jul 25, 2010
6
0
I like the pink lighting alot, but you need to change the skbox to more of a sunset/sunrise in order for the lighting to fit...
Anyways, keep up the good work!
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Thank you. I had in mind to make my own skybox, a sort of sunset cloudy sky.

I've done a bit of work on the displacements, and changed the colors of the blue base.
Which one looks better?
m5_1.png

m4l_1.png


And these shots show the displacements and the changes I've done on red side.
m5_2.png

m5_3.png
 

FeartheMango

L69: Deviant Member
Sep 8, 2009
69
25
I'd say the 2nd style for the roofs is better, but I prefer the displacements of the 1st screenshot.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
It blocks the horizon better without being a vertical wall (like arena_watchtower). It just slopes up around behind the building and has a large rock covering the border between map and sky.

But those were the default displacements. Anyway I think the problem is the big rock. I'll try to replace it with something that makes the world feel more open
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Here's my complete fail at custom skyboxes
m8_1.png

I really need directions about the skybox

And here's how I blocked out the exit.
m8_2.png

m8_3.png

m8_4.png
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Started doing the parts near CP A and B
m9_1.png

m9_2.png

m9_3.png

m9_4.png

(this one is my tribute to Dario's awesomeness :D )
m9_5.png

m9_6.png
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
The only think I don't like is the giant blue arrow. It's not actually pointing in a useful direction.