Fleemaster

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Extremely open, and it seems like you have terrible sightlines!

Your geometry/doors/windows look pretty good though.
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Decrease the open ness of the map for sure, the last point looks like some snipers or a Warngler engy could control it. Also, the scale seems a bit skewed large-wise in the first picture.
 

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Ah, you've made the same mistake as my friend and I made when we first started making maps; almost everything is too big :D
Shrink the map a little and it will turn out great :)
Also, that flag should be inside, would you leave something like your wallet on the ground outside?
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Heh, FlyMaster was my Halo PC name. Brings back memories :3

It's been said, this is way too open. Also, this is normal CTF, right?
 

Urban

aa
Jul 27, 2009
212
352
Maybe consider scaling up that ground texture, it looks really ugly at the moment.
 

OlafK

L2: Junior Member
Sep 12, 2009
55
16
Extremely open, and it seems like you have terrible sightlines!
Decrease the open ness of the map for sure, the last point looks like some snipers or a Warngler engy could control it.
It's been said, this is way too open.
Massive sniper lines everywhere
Fixed.


Maybe consider scaling up that ground texture, it looks really ugly at the moment.
Fixed.


Also, this is normal CTF, right?
Yes.
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
[1] Okay, too long sightline.

I like the idea of this map, but this map is just too narrow. Everyone have to go same route = spam, spam, spam!

Add sideroutes and try to get rid of that sightline!
It is also really hard to capture point because it is just front of the spawn.
 
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