Fleemaster

Discussion in 'Map Factory' started by OlafK, Jul 15, 2010.

  1. OlafK

    OlafK L2: Junior Member

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    Flee. And become a master at it.
     
    Last edited: Jan 2, 2011
  2. nik

    nik L12: Fabulous Member

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    Extremely open, and it seems like you have terrible sightlines!

    Your geometry/doors/windows look pretty good though.
     
  3. Ninjilla

    Ninjilla L7: Fancy Member

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    Decrease the open ness of the map for sure, the last point looks like some snipers or a Warngler engy could control it. Also, the scale seems a bit skewed large-wise in the first picture.
     
  4. PaperOnFire

    PaperOnFire L1: Registered

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    Ah, you've made the same mistake as my friend and I made when we first started making maps; almost everything is too big :D
    Shrink the map a little and it will turn out great :)
    Also, that flag should be inside, would you leave something like your wallet on the ground outside?
     
    Last edited: Jul 15, 2010
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Heh, FlyMaster was my Halo PC name. Brings back memories :3

    It's been said, this is way too open. Also, this is normal CTF, right?
     
  6. Tekku

    aa Tekku

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    Massive sniper lines everywhere, also its really overscaled..
     
  7. Urban

    aa Urban

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    Maybe consider scaling up that ground texture, it looks really ugly at the moment.
     
  8. OlafK

    OlafK L2: Junior Member

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    Fixed.


    Fixed.


    Yes.
     
  9. Ninjilla

    Ninjilla L7: Fancy Member

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    Post them new pics pf the fixes! :)
     
  10. OlafK

    OlafK L2: Junior Member

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    They are there already... :crying:
     
  11. Mr.Late

    Mr.Late L7: Fancy Member

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    [1] Okay, too long sightline.

    I like the idea of this map, but this map is just too narrow. Everyone have to go same route = spam, spam, spam!

    Add sideroutes and try to get rid of that sightline!
    It is also really hard to capture point because it is just front of the spawn.
     
    Last edited: Jul 30, 2010