Discussion in 'Map Factory' started by OlafK, Jul 15, 2010.
Flee. And become a master at it.
Extremely open, and it seems like you have terrible sightlines!
Your geometry/doors/windows look pretty good though.
Decrease the open ness of the map for sure, the last point looks like some snipers or a Warngler engy could control it. Also, the scale seems a bit skewed large-wise in the first picture.
Ah, you've made the same mistake as my friend and I made when we first started making maps; almost everything is too big
Shrink the map a little and it will turn out great
Also, that flag should be inside, would you leave something like your wallet on the ground outside?
Heh, FlyMaster was my Halo PC name. Brings back memories :3
It's been said, this is way too open. Also, this is normal CTF, right?
Massive sniper lines everywhere, also its really overscaled..
Maybe consider scaling up that ground texture, it looks really ugly at the moment.
Post them new pics pf the fixes!
They are there already... :crying:
 Okay, too long sightline.
I like the idea of this map, but this map is just too narrow. Everyone have to go same route = spam, spam, spam!
Add sideroutes and try to get rid of that sightline!
It is also really hard to capture point because it is just front of the spawn.
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